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Posted on 06-15-12, 01:19 pm
Super Mario
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Since: 06-08-11
Posted by Mega-Mario
Texture format is determined from palette size? (and then it assumes that the image is alawys square?) though I have seen an image with 8 colors and color indexes apparently out of range...

nonsense palette sizes: 2 colors, 8 colors. wtf?! 8-color would make sense for A5I3, but 2-color?


Lol... There are no formats that have 2 colors
Maybe they're just "trimming" the palette. The DS 3D hardware allows that to be done, and they might save some VRAM that way. Dunno.

So there must be a value somewhere that tells the format of the texture, maybe in those unknowns. Texture format can't be derived from palette size, that wouldn't make sense...
Posted on 06-15-12, 06:14 pm
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Or maybe it is in the APS chunks, I don't know... that thing is so nonsense...
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Posted on 06-18-12, 10:53 am (rev. 1 by unknown object on 06-18-12, 11:27 am)
Buzzy Beetle
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Karma: 314
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Since: 08-28-11
...Sorry to ask a dumb question,
How many ncg are using jyotyu pallete??
Also, what file is the bottom screen item?
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Posted on 06-20-12, 01:12 pm
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1386
Posts: 422/950
Since: 11-13-11
Posted by unknown object
Also, what file is the bottom screen item?


I've found it once, but not for the palette. How horrible.
Unfortunately I've forgotten it ...
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