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							Posted on 06-15-12, 01:19 pm
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|  Super Mario ( ͡° ͜ʖ ͡°) Karma: 10152 Posts: 1847/4459 Since: 06-08-11 | Posted by Mega-Mario 
Texture format is determined from palette size? (and then it assumes that the image is alawys square?) though I have seen an image with 8 colors and color indexes apparently out of range... nonsense palette sizes: 2 colors, 8 colors. wtf?! 8-color would make sense for A5I3, but 2-color? Lol... There are no formats that have 2 colors  Maybe they're just "trimming" the palette. The DS 3D hardware allows that to be done, and they might save some VRAM that way. Dunno. So there must be a value somewhere that tells the format of the texture, maybe in those unknowns. Texture format can't be derived from palette size, that wouldn't make sense... | 
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							Posted on 06-15-12, 06:14 pm
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							☭ coffee and cream Karma: 10616 Posts: 387/2810 Since: 06-26-11 | 
| unknown object | 
							Posted on 06-18-12, 10:53 am (rev. 1 by unknown object on 06-18-12, 11:27 am)
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|  Buzzy Beetle I am UO, not UFO. Karma: 314 Posts: 185/393 Since: 08-28-11 | 
							
...Sorry to ask a dumb question, How many ncg are using jyotyu pallete?? Also, what file is the bottom screen item? _________________________ NSMB6: Beta Testers Wanted!!! | 
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							Posted on 06-20-12, 01:12 pm
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|  Fuzz Ball KirbyFanatic64 (LOL) Karma: 1386 Posts: 422/950 Since: 11-13-11 | Posted by unknown object 
Also, what file is the bottom screen item? I've found it once, but not for the palette. How horrible.   Unfortunately I've forgotten it ... _________________________ 
Great games must be fun, not fancy. Music Hacker needed! PM me if you wish! | 
