Dirbaio |
Posted on 06-15-12, 01:19 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1847/4458 Since: 06-08-11 |
Posted by Mega-Mario
Texture format is determined from palette size? (and then it assumes that the image is alawys square?) though I have seen an image with 8 colors and color indexes apparently out of range... nonsense palette sizes: 2 colors, 8 colors. wtf?! 8-color would make sense for A5I3, but 2-color? Lol... There are no formats that have 2 colors Maybe they're just "trimming" the palette. The DS 3D hardware allows that to be done, and they might save some VRAM that way. Dunno. So there must be a value somewhere that tells the format of the texture, maybe in those unknowns. Texture format can't be derived from palette size, that wouldn't make sense... |
Arisotura |
Posted on 06-15-12, 06:14 pm
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☭ coffee and cream
Karma: 10543 Posts: 387/2781 Since: 06-26-11 |
unknown object |
Posted on 06-18-12, 10:53 am (rev. 1 by unknown object on 06-18-12, 11:27 am)
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 185/393 Since: 08-28-11 |
...Sorry to ask a dumb question,
How many ncg are using jyotyu pallete?? Also, what file is the bottom screen item? _________________________ NSMB6: Beta Testers Wanted!!! |
MarioSunshine |
Posted on 06-20-12, 01:12 pm
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1386 Posts: 422/950 Since: 11-13-11 |
Posted by unknown object
Also, what file is the bottom screen item? I've found it once, but not for the palette. How horrible. Unfortunately I've forgotten it ... _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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