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Posted on 07-05-11, 06:06 pm
Super Mario
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I've just reworked the whole Sprite DB to use AJAX.
So, overall, it's more usable and looks better.

However, it might break in some browsers. Please check that it works for you, and post here if it doesn't.

Posted on 07-05-11, 06:08 pm
Roy Koopa


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Could you make a Image field? So when you're searching your sprite, you can see it with a image. I mean you upload a image in the editing mode and you can see it in the main screen.
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Posted on 07-05-11, 09:27 pm
Fuzzy
Full mod

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I notice the DB doesn't have some of the functionality of the original sprite data file such as signed numbers and the bit editing I added for the rotating bullet bill cannon.
Posted on 07-05-11, 09:32 pm
Super Mario
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owwww fuuuu :|
Going to fix that right now.
Posted on 07-05-11, 09:32 pm
Super Mario
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Actually, not now because I'm not on Linux right now. Will do it tomorrow. Sorry
Posted on 07-05-11, 11:42 pm (rev. 2)
Fuzzy
Full mod

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The add field button isn't working for me. I'm on Firefox 5.0.

Edit: It's working now

Edit: I'm pretty sure Firefox 5 is out.


Posted on 07-06-11, 01:47 pm


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Posted by Piranhaplant
I'm on Firefox 5.0.

Firefox 4
5.0 is not out yet, isn't it?
Posted on 07-06-11, 08:13 pm
Birdo


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Posted by NsmB_PrO
Posted by Piranhaplant
I'm on Firefox 5.0.

Firefox 4
5.0 is not out yet, isn't it?


I didn't knew that I had firefox 5 until piranhaplant mentioned it. <_<

Might have been one of those updates...
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Posted on 07-08-11, 10:39 am (rev. 1 by ImageBot on 11-21-16, 02:08 am)
Super Mario
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Posted by Piranhaplant
I notice the DB doesn't have some of the functionality of the original sprite data file such as signed numbers and the bit editing I added for the rotating bullet bill cannon.


Added all that

Two new data types: signedvalue and binary.
Also the data field acts as an offset for values and signedvalues.

I've also coded the sprite data text file. It's exported instantly from the current DB.
http://nsmbhd.net/spritedata.php.
Next thing is to have the editor actually read it and use the info there. Finally, the sprite DB will have a use!
Posted on 07-09-11, 06:26 am
Panser


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I do not understand why levels crashing after they create yet another revenue were up to normal (I use version 5.2 svn 102) percaso centered version of the editor?
Posted on 07-09-11, 11:11 am
Super Mario
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What?

Sorry, your english is not very understandable....
Posted on 07-09-11, 11:29 am
Panser


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I created the level 1-4 level 1-2 and 1-3 but now they go crash
Posted on 07-09-11, 11:58 am
☭ coffee and cream


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I think you're posting in the wrong thread, dude... or even, the wrong forum. This forum is about the site itself, not NSMB.
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Posted on 07-09-11, 11:59 am
Super Mario
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Posted by Mega-Mario
I think you're posting in the wrong thread, dude... or even, the wrong forum. This forum is about the site itself, not NSMB.

Anyways, even if he posted in the right forum, we can't help him unless he provides more info
Posted on 07-09-11, 12:14 pm
Panser


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sorry
Posted on 07-09-11, 08:40 pm
☭ coffee and cream


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Right. I was just telling him in order to try to limit the number of offtopic posts ;P
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Kuribo64 - RH-fucking-cafe - Kafuka

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Posted on 07-11-11, 05:20 pm
Roy Koopa


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I think a "alarm" when someone added/edited something in the Sprite DB would be cool. So you know when you have to update your database in the editor
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See a lots of creative DS Hacking here
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Posted on 07-11-11, 06:13 pm
Super Mario
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Hmmm, probably.
Making a thread where all the Sprite DB edits are automatically reported?
Posted on 07-11-11, 06:16 pm
Roy Koopa


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Yeah, this would be nice
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 07-12-11, 01:46 pm
AxewAxew

Karma: 673
Posts: 13/583
Since: 07-02-11
Another way of doing it would be putting a new stamp before the sprite DB link.
Pages: 12 »