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Posted on 02-28-12, 02:40 pm
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 61/393
Since: 08-28-11
Yep.
I know there's a nsmbd editing tutorial
But............I am not the administrator, I CAN'T INSTALL IT!
So......can I just export the image???
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Posted on 02-28-12, 03:10 pm
Banned for being a complete idiot.

Karma: 529
Posts: 727/987
Since: 07-09-11
Posted by unknown object
Yep.
I know there's a nsmbd editing tutorial
But............I am not the administrator, I CAN'T INSTALL IT!
So......can I just export the image???

Yes there's a trick to force NSMBe to use the texture editor so you can view the 3d model textures.
All you need to do is this:
Export the NSBMD (like mario_model_LZ.bin
Import it into a nsbtx file (like junglekusa)
If the nsbmd you just imported was originally LZ compressed, then you need to LZ Decompress using the button.
Then double-click to view the textures.
You can export the textures from there.

And there IS NO nsbmd editing tutorial.
Posted on 02-28-12, 03:24 pm
Roy Koopa


Karma: 4011
Posts: 1338/2722
Since: 06-26-11
Nooooooo! You released the secret trick I told ya xxDD But thats only for the player models. Most NSBMD's are openable with the normal double-click.
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Posted on 02-28-12, 03:28 pm


Karma: 3752
Posts: 959/2112
Since: 06-28-11
Posted by ray
Nooooooo! You released the secret trick I told ya xxDD But thats only for the player models. Most NSBMD's are openable with the normal double-click.

And I told you the trick. Dirbaio told it me.
Posted on 02-28-12, 09:23 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 1513/4457
Since: 06-08-11
Oh guys don't be so childish. It's really simple to see that the player files are models. The filenames themselves are yelling "DECOMPRESS ME!", and just by looking at the header you see "BMD" in there

Though I'm not sure if that's what he was looking for

UO, if you explain better we'll probably be able to help you more

...btw it's NSBMD, not NSMBD. It stands for NitroSystem Binary MoDel (?)
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