Pages: 1
Posted on 09-13-26, 12:58 am (rev. 1 by pepi on 09-13-26, 12:59 am)


Karma: 3
Posts: 2/2
Since: 09-11-26
How can I change the tileset and rendering location of some 3d models from polygon_unit? is it possible? I have this cuestion becase i think to add various tilesets of tower, of different themes, and in many of those I´ll use the fences and the rotanting fence that makes Mario appears behind the fences, and the problem is that Mario don´t appears behind the fences, and the klimbing koopas neither. I´ve noticed that the polygon_unit folder contains some 3d models that are rendered in tilesets, like the pipes, the castle at the end of the levels in Sub Nohara, and the fences, under the name "wire_netting". I think that hex editing or ASM hacking is necessary for this.
Posted on 09-13-26, 01:04 am
Snifit
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

Karma: 1135
Posts: 277/277
Since: 02-02-24
The easiest way of making the fences work is basically adding them exactly in the same places as the original tileset in the map 16 tab, otherwise the enemies will show up in front of them.

Just in case it helps this page contains a list of which tilesets load which textures from the polygon_unit folder and which map 16 spaces load them.

You could theorically load any texture from the polygon_unit folder in any tileset you want, but that'd require custom code, it's easier to just work with the already existing textures.
_________________________

My YouTube Channel NSMB Central Discord Server
Pages: 1