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Posted on 07-24-25, 07:05 pm
Bullet Bill
something that resembles the blaze of a fire

Karma: 554
Posts: 499/501
Since: 03-18-21
Yeah so I am having a problem with stuff appearing differently in-game in comparison with how everything looks like in the Level Editor. Here are 2 pretty self-explainatory screenshots:


Does anyone know if it is possible to disable this effect?
Posted on 07-24-25, 07:12 pm
Flurry
Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar!

Karma: 1093
Posts: 264/273
Since: 02-02-24
You can't disable randomization in tilesets, but you can bypass it by moving the objects in the Map16 tab a few tiles down, in most tilesets, usually the first 6 squares are randomized, so you should try to avoid placing any objects in those squares
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Posted on 07-24-25, 10:28 pm
Bullet Bill
something that resembles the blaze of a fire

Karma: 554
Posts: 500/501
Since: 03-18-21
Alright, sounds doable, I was afraid of having to scrap the whole tileset

Thank you so much for the help
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