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Posted on 03-25-23, 05:36 pm


Karma: 23
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Since: 02-18-23
Hello.
I have done some editing of the graphics in tileset 0 (making number icons) but now ive done something that makes to top-left corner of the coin animation show up in all unoccupied tiles when i trigger an event like red rings or p-switches...
Can someone please help me to stop that?
Posted on 03-27-23, 09:06 pm
Porcupo
I do things sometimes

Karma: 829
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Since: 08-07-17
how does your jyotyu tileset look in the map16?
Posted on 04-05-23, 07:18 pm


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Since: 02-18-23
Posted by Keeper
how does your jyotyu tileset look in the map16?

Uhh, how do I add images?
Posted on 04-05-23, 09:14 pm
Porcupo
I do things sometimes

Karma: 829
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Since: 08-07-17
use the board's uploader
Posted on 05-08-23, 04:58 pm (rev. 1 by Caleb Billions on 05-08-23, 04:59 pm)


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Since: 02-18-23
Posted by Keeper
use the board's uploader

Thank you for showing me that

Sorry about the late reply, i just recently got the rom back from my laptop dying and not being able to charge
Posted on 05-08-23, 09:29 pm
Porcupo
I do things sometimes

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Since: 08-07-17
maybe try removing that "7" square? also, what tile behavior does it have? and how does the tileset look in the level editor's tileset tab?
Posted on 05-15-23, 05:21 pm


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Since: 02-18-23
Where would i be able to put the 7 square, because i will need it eventually, and it pretty much has to be there, as the castle tile set doesn't have any room left...
for the tile behaviours, do you mean for the 7? If so, all the flag boxes are false, ans the parameters (generic tile) is set to Path corner for Bottom Right.
And for what it looks like:
Posted on 05-15-23, 07:50 pm (rev. 1 by  Keeper on 05-15-23, 07:54 pm)
Porcupo
I do things sometimes

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Since: 08-07-17
Posted by Caleb Billions
Where would i be able to put the 7 square, because i will need it eventually, and it pretty much has to be there, as the castle tile set doesn't have any room left...
i was troubleshooting, since i dont know if this is the cause of the issue or not, so i figured that could be figured out later, but i guess it probs could be put where any of these "x"s are

for the tile behaviours, do you mean for the 7?
yes. also, did you change it at all from what the tile originally had?
Posted on 05-19-23, 03:52 pm


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Since: 02-18-23
Posted by Keeper
also, did you change it at all from what the tile originally had?

No, I don't think so...
Also, im confused, because that picture shows the pipe textures, yet for me they're nowhere to be seen, do you know why that is?
the tile properties are still there...
Posted on 05-19-23, 08:04 pm
Porcupo
I do things sometimes

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Since: 08-07-17
older versions of the editor showed the pipe textures and water textures
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