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Scanickal |
Posted on 09-23-19, 01:56 am (rev. 3 by Scanickal on 09-23-19, 02:02 am)
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Karma: 13 Posts: 5/13 Since: 09-16-19 |
So I don't know why that is happening, but on one of my castle levels there are weird screwed up tiles in a small area, about the length of the DS screen. It looks like this:
I don't know what is causing this, is it possible it's because my level is overloaded? It's pretty big. |
KTRMAmbiance |
Posted on 09-23-19, 07:43 am
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Buzzy Beetle
Karma: 928 Posts: 286/392 Since: 11-20-15 |
You might've replaced a jyotyu tile or something,
"is it possible it's because my level is overloaded? It's pretty big." It has nothing to do with the size of the level. _________________________ |
RicBent |
Posted on 09-23-19, 10:00 am
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Mariomaster
Karma: 8528 Posts: 1489/1681 Since: 06-09-12 |
Scanickal |
Posted on 09-23-19, 06:01 pm
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Karma: 13 Posts: 6/13 Since: 09-16-19 |
You might've replaced a jyotyu tile or something, I did replace the standard Jyotyu Tileset with a NSMBW style one, but all the objects seem to be at their respective places within the Tileset 0 tab, where they are usually that is. I also just noticed that the glitchy tiles are contained exactly in a 16x16 square and I'm not sure what to make of it, especially since initially, I had this problem occur but further in the level (it was also bigger I think), and I don't remember what made "it" change location. I also tried covering the tiles within said 16x16 square with Object 2 (for whatever reason lol) and it didn't work Did you place your background wall tile on top of a conveyor belt tile? You mean how is it placed in the Tileset 1 tab? And what do you mean by background wall tile? The castle bricks tile (which is, you probably noticed, a NSMBW style castle tileset I imported)? |
RicBent |
Posted on 09-23-19, 07:59 pm
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Mariomaster
Karma: 8528 Posts: 1490/1681 Since: 06-09-12 |
Scanickal |
Posted on 09-23-19, 10:46 pm
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Karma: 13 Posts: 7/13 Since: 09-16-19 |
You imported your tileset over the existing castle tileset, right? Yes I did! So I guess by different slot you mean like importing the tileset in Bonus Room (unused) for example, or any Tileset I don't use? BTW, I found a solution, though I can't tell if in the long run it's a good one: I placed Object 0 to create blank tiles over the 16x16 sqaure (except on the Castle bricks) and now it's gone. But having to rely on patching to fix problems seems too easy a solution, though if it works it works, right? I guess doing what you suggest won't hurt either. |
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