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Posted on 08-03-19, 11:53 pm


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Since: 08-03-19
0x7 for byte 5 has been labeled as "damage tile" or "half spike tile." The description is that it does damage like a spike block. When testing tho, the only property I found was that it disabled wall jumps on the tiles it was used on. Anyone know if something specific must be done or if there is another number that the damage tile is allocated to in byte 5? I want to create a tile that is a damage tile and also has partial collision, but the damage tile selection is not working. The spike property won't work in this case because it shares the same byte location as the partial solid thingy or whatever the terminology is.
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