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Posted on 01-04-18, 09:50 pm
Micro-Goomba
@jnthndrn

Karma: 25
Posts: 1/18
Since: 01-04-18
Hello everyone. (⌒▽⌒)
I recently started working with NSMBe and made a 1-1 edit. I have a couple of problems that I need help with.
1) How do I make checkpoints work? Can I ASM hack in the modern checkpoints used in the Newer SMB hack?
2) For some reason, I can't import tile-sets into NSMBe. Am I doing it wrong and how do I do this?

Thanks in advance for anyone that helps or greets!
Posted on 01-04-18, 09:59 pm (rev. 2 by byoujiin on 01-04-18, 10:02 pm)
Goomba


Karma: 16
Posts: 26/27
Since: 01-02-18
1) If you want the normal checkpoints (not newer). Go to Sprites, type 'Checkpoint' and place that down where you want the checkpoint to be. You'll also need to create an new entrance and place that near your checkpoint, set the ID for that to the same as the the Midway entrance ID in the options (click the tab that looks like a palette).
2) I haven't tried importing tilesets yet, so someone else'll have to help with that.
Posted on 01-04-18, 10:01 pm
Red Paratroopa
Someone who speaks Portuguese

Karma: 531
Posts: 110/168
Since: 11-02-16
The newer checkpoint ASM is not public (yet) tho
Posted on 01-04-18, 10:14 pm
Micro-Goomba
@jnthndrn

Karma: 25
Posts: 2/18
Since: 01-04-18
Posted by HD Erick Games
The newer checkpoint ASM is not public (yet) tho

I suppose me and some others would like to use the ASM, sounds and textures from that hack to use. I like that it's more like NSMB2 and puts me in the mood to use Coinkiller for NSMB2 as well.
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