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Posted on 07-10-17, 06:45 pm
Flurry


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What is known about enemy movement from music? (Goomba jumping, Spiny changing direction etc.)

Without changing the music, how would this be disabled?
Posted on 07-15-17, 05:32 pm
Red Paratroopa
Random Turtle

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I think the enemies respond with the "bah" sound. You would need to erase the "bahs" from the music or disable the enemies properties to respond to the "bahs".
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Posted on 07-15-17, 06:40 pm


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As I recall, enemy jumping is triggered by the SSEQ setting variable 2 to "1", or something like that. DSSS can display the raw SSEQ command streams; you can use that to investigate further if you want. If you want to disable enemy jumping for the entire game, though, it'd probably be easier to do it via assembly hacking.
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Posted on 07-16-17, 05:11 pm
Birdo


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