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Posted on 01-01-17, 04:40 am


Karma: 462
Posts: 2/33
Since: 01-17-15
NSMBe's path node implementation is currently incomplete, so Skawo and I figured out the correct struct. Thus, here you go:

BytesPurpose
0x00 - 0x01X position
0x02 - 0x03Y position
0x04 - 0x07Speed (32-bit integer)
0x08 - 0x0BAcceleration (32-bit integer)
0x0C - 0x0DDelay (16-bit integer)
0x0E - 0x0FProbably pad

It's the same as the corresponding struct in NSMBW, except with speed and acceleration as integers instead of floats.
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The Newer Team
Posted on 01-01-17, 01:42 pm
Mariomaster

Karma: 8573
Posts: 782/1681
Since: 06-09-12
Very nice

You should change the font color of the table though. White on white does not read well
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GitHub - Kuribo64 - YouTube
Posted on 01-01-17, 04:52 pm
この記号は… 解読できないよ…


Karma: 6320
Posts: 2032/2785
Since: 01-17-13
Or rather, customise the whole tab a bit. Else it would be unreadable on other themes anyways.

(I know because it's readable to me right now)
Posted on 01-01-17, 07:55 pm


Karma: 19797
Posts: 876/1100
Since: 04-02-13
Posted by Mariomaster
Very nice

You should change the font color of the table though. White on white does not read well


You have mod powrz

Do it~
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