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pinet |
Posted on 08-17-16, 12:57 am (rev. 2 by ImageBot on 11-21-16, 03:23 am)
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Karma: 1064 Posts: 114/200 Since: 02-02-15 |
Question: Infinite bubble effect sequence
Sorry asking here. I'm remaking the NSMBU Sparkling Waters-Tower level. I'm trying to recriate the infinite bubble effect sequence on the beginning of the level. However, being honest, I'm having a little difficult to replicate the effect. I was looking for some posts. I don't know if is the incorrect keyword for search that I'm using, or if I did not look right, but I didn't find a solution yet. Can anyone help? As you can see in Pic 1, the Bubbles run from two pipes on top, and flow on the botton pipes from left to right, in sequence. Then stops for some seconds, and flow again. Pic 1. NSMBU: the infinite bubble effect sequence The video with the desired effect can be seen here. The objective is recriate the same effect on DS. However, the bubbles are flowing desynchronized and the loop is not working. Is there a post or thread to answer this question? Comments are welcome. Pic 2. NSMBDS: bubbles are aleatory and don't loop Thanks [] _P |
MeroMero |
Posted on 08-17-16, 10:39 am
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Death by cuteness
Karma: 6564 Posts: 547/598 Since: 05-01-13 |
8-3-Area2.nml
Look at View 1, here are located all the necessary Actors: _7 Pipe bubbles _1 Sprite 168 _10 Sprites 167 Demonstration: |
pinet |
Posted on 08-17-16, 12:15 pm (rev. 1 by ImageBot on 11-21-16, 03:23 am)
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Karma: 1064 Posts: 115/200 Since: 02-02-15 |
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Pages: 1