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Posted on 08-10-16, 11:50 am
Fuzzy
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I read a while ago that it was only possible to replace the head, as Ray (and Freeze?) did. But has editing the bodies become possible? It has something to do with the NSBCAs, right?

Thanks,
cros107.
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Posted on 08-10-16, 11:59 am (rev. 1 by Sherry_ on 08-10-16, 12:06 pm)


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It is impossible (or at least difficult) because:

-The body models have bones (animations);
-The body model file contains both small both normal Mario in it (correct me if I'm wrong) and I don't know if is possible to "separate" they;

So, I think impossible (the body)...
Posted on 08-10-16, 12:03 pm
Fuzzy
Will never finish a hack

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Damn it.

Are you sure there's no way to separate them? I'll look into it anyway, thanks for the explanation.

Also, as long as you don't modify the bones, won't the model still function fine? Then again, I know nothing about this stuff.
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Posted on 08-10-16, 08:54 pm (rev. 1 by  KingYoshi on 08-10-16, 08:56 pm)
Fire Brother
Eugene

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There's just not that many people (on this board) that have tried this sort of things out. That's why we don't know this kind of stuff.

It might not be that hard to seperate the models from each other. Maybe it's just Hex editing something in the body model.


There's some tutorial to edit the model's textures in NSMBe. You have to decompress it, export it and import it in an NSBMD file. If you export that file (as NSBMD) and open it in MKDSce, you may be able to export both normal and small Mario body as OBJ.
Posted on 08-13-16, 10:01 am
Fire Brother
Eugene

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Even if you manage to seperate the model, there's still one problem:

You can't edit NSBMD files directly. You have to convert them to OBJ, and unfortunately, OBJ doesn't support bones, what basically means the connections between NSBCA and the parts of the NSBMD that should move (arms and legs) get lost.

You'll probably end up with a 'frozen' Mario in-game after converting the OBJ back to NSBMD.


Mario's head model doesn't have bones, but it does have a texture animation so he can blink his eyes. Texture animations also work with connections between NSBMD and NSBCA, and those also get lost when converting NSBMD to OBJ. If you look closely, you'll see Ray and Freeze's Toad doesn't blink.


Correct me if I'm saying something (or everything ) wrong
Posted on 08-13-16, 10:42 am
Fuzzy
Will never finish a hack

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That sucks
Maybe we could write a new exporter, so we can export to dae or something?

Or even a plugin to open NSBMDs directly in Blender!

Although there are probably only a few people here with enough knowledge to do something like that. I suppose we could just modify the code of the OBJ exporter to give ourselves a headstart.
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Posted on 08-13-16, 11:09 am (rev. 1 by  KingYoshi on 08-13-16, 11:58 am)
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Posted by cros107
That sucks
Maybe we could write a new exporter, so we can export to dae or something?

Or even a plugin to open NSBMDs directly in Blender!


I don't know if *.dae files support bones and texture animations..

The most ideal would be an NSBMD Editor.


EDIT: Or some "NSBMD Bone" viewer so we could easier recreate the bones in Maya, so we can edit Mario's body.
Posted on 08-13-16, 12:05 pm
Fuzzy
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Yeah, creating an NSBMD editor would be a good idea, although it would be way too much work. A plugin for blender would be a much better idea.
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Posted on 08-13-16, 12:20 pm
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Eugene

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Posted by cros107
Yeah, creating an NSBMD editor would be a good idea, although it would be way too much work. A plugin for blender would be a much better idea.


Sorry, but nearly no-one uses Blender. Most people use SketchUp and/or Maya/3dsmax.
Posted on 08-13-16, 12:38 pm
Fuzzy
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Maya/3DSMax plugin then? Sketchup isn't great for stuff like character models, where you want detail. I find blender pretty easy to use, but that's just me.
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