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Posted on 08-10-16, 03:44 am (rev. 1 by ImageBot on 11-21-16, 03:22 am)


Karma: 1064
Posts: 111/200
Since: 02-02-15

NSMB Editor: Limiting Levels in World - Workaround for Newbies.


Objective:
This post have the objective to show how the user with low knowledge can limit the amount of Levels in a World, without change the World Map Layout. Here we work with a Warp Zone Cannon, to force Mario jumps to World 2 after complete the first tower. To do it, we use here an arena with some enemies to simulate a battle and open a pipe.

At the end of this post, the user can download a level example.

You will need:
- sprite 168 ('IF' Event)
- sprite 197 (create/destroy object)
- zone



1. Choose the level.
Here we are using the Tower of World 1 for editing. Backup your level first, for you do not repent later.


Pic 1. Chose the level you want limit the advance of Mario.

2. Edit your new level.
Make changes on background, foreground and tilesets like your wish. Create a view, setup your favorite music. Here we are simulating an arena with 3 enemies over a red platform (sprite 147) each one with a kind of brother enemy (sprite group 3, option 1). Put a rock over a pipe with an entrance for were you want to Mario go. Now is the "jump of the cat": Cover the entire site with a Zone (Id=0). Over the rock above the pipe, use a Create/Destroy Object Sprite (197). The config for this example is: Input ID=1, Type=Destroy, Width=2, Height=2. Now put a sprite 168 (IF Event Controler). Config it: Target ID=1, Mode: Activate Target, Enemy Zone=0, Mario Zone=0. That's it. You can increment your level using the same zone and other sprite 168 to create more effects, like blow up a pipe after Mario enter on battle arena, etc.


Pic 2. Our main view with a battle arena. (click to enlarge)

3. Finally, put a Warp Zone.
Now, after Mario win the battle arena, you are free to go to another view with the Warp Zone. You can just copy the area from any Cannon Level. Ensure to config the sprite group for Warp Cannon can be seen in your level.


Pic 3. The warp view. Just copy from any Cannon Level.


NSMB Editor: Force Cannon to Limit World Levels
Here below we can see the result of this change.
(sorry bad quality, hardware limitations)

A Warp Cannon inside Tower-1 for Mario jumps to World 2.

Download level:
The level can be download in this link.
Limit Levels on Map using a Warp Cannon's workaround.
WarpCannonWorkaround.nml

[] -P
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