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Posted on 10-07-15, 11:52 am
Birdo


Karma: 2516
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Since: 06-26-11
Add support for BG_ncg graphics not usable in level, to the BG/tileset editors. As in ones that can't be chosen in the level settings, but do exist (like animated tiles, ones used for cutscenes).
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Posted on 10-07-15, 12:34 pm (rev. 1 by  Arctus Platner on 10-07-15, 12:51 pm)
Red Paratroopa
Hero of Nintendo 64s

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Posts: 52/171
Since: 07-26-15
I think that would require looking through the files to find the ones that are used in-game, but it does sound like a useful feature. And maybe for jyotyu, use all five palette files for it in the tileset editor.
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Posted on 10-07-15, 01:12 pm
Birdo


Karma: 2516
Posts: 1468/2051
Since: 06-26-11
What do you mean?
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Posted on 10-07-15, 01:36 pm
Red Paratroopa
Hero of Nintendo 64s

Karma: 496
Posts: 53/171
Since: 07-26-15
I mean since it seems like we don't know where some of the tile animations are, we'll have to look for some of them. And as for jyotyu palettes, there are five, one for the overworld, one for underground, one for snow, one for volcano, and one for Blue/Silver Coins.
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Posted on 10-07-15, 03:31 pm (rev. 1 by  Hiccup on 10-07-15, 03:31 pm)
Birdo


Karma: 2516
Posts: 1469/2051
Since: 06-26-11
Animated tiles are the files prefixed with "d_2d_TEN".

Overlays for tiles are in polygon_unit.
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