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Posted on 06-14-16, 08:27 pm (rev. 1 by ImageBot on 11-21-16, 03:21 am)
Mariomaster

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Blarg, after a long time of nothing here a new update:



As you can see, area selction/adding/removing is now a thing.
I also added suport for copy, cut and paste, as well as changing the layer of already existing tiles and changing the z-order of objects.

Also the level and tileset selectors were updated:


Grab a build here: http://kuribo64.net/get.php?id=q3ereGanT7mDkfYo
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Posted on 06-14-16, 09:19 pm
Fire Snake
Eugene

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Nice stuff you got ^^

Was the airship tileset just some tileset import test or are you actually going to make airship levels in NSML?
Posted on 06-14-16, 09:48 pm (rev. 2 by RicBent on 06-14-16, 09:49 pm)
Mariomaster

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Yea, that was only a test.

But since I am loving Airship levels very much, they also will be implemented in NSML.
Before working on NSML again tho, I will try to learn a bit more ASM to make some cooler stuff possible.
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Posted on 06-14-16, 10:02 pm


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i got the source code!!!....... But How Do You Run The Game?
Posted on 06-14-16, 10:03 pm
Mariomaster

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Excuse me, but your post doesn't make any sense

Please try expressing yourself a bit better.
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Posted on 06-14-16, 10:07 pm


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I'm just asking how do you run the editor??
Posted on 06-14-16, 10:11 pm
Mariomaster

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Err, downloading the build I linked and opening the .exe?
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Posted on 06-14-16, 10:13 pm


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Wait I got the source code. Is that the problem?
Posted on 06-14-16, 10:14 pm
Shyguy


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You seem a bit confused :p

Source code is what is compiled to make an exe.

An exe is the source code, but compiled.

You do not need the source code in order to use the program.
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Posted on 06-14-16, 10:15 pm


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So then where's the download?
Posted on 06-14-16, 10:16 pm (rev. 1 by RicBent on 06-14-16, 10:17 pm)
Mariomaster

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http://kuribo64.net/get.php?id=q3ereGanT7mDkfYo
(You should actually READ before asking)
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Posted on 06-14-16, 10:20 pm


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Thanks!
Posted on 08-29-16, 05:18 pm
Panser


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Since: 04-09-16
I downloaded a rar file containing the nsmb2 rom I extracted the Rom but when I tried to open it with coinkiller and appeared an error message. how can I solve it? (in addition to the Rom were no folders to 'rar files inside)
Posted on 08-29-16, 05:47 pm (rev. 3 by Sherry_ on 02-20-17, 12:20 pm)


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Wait... CoinKiller needs the ROM filesystem folders, am I right?

If yes this tutorial should help. I copied this tutorial made by me a lot of times from a board to another board, but I thought this was not necessary here.

Posted on 08-29-16, 05:52 pm
Mariomaster

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Yep, it uses the unpacked RomFS.


If you want some NSMB2 tutorials and information go to http://kuribo64.net/.

Also grab a newer build of CoinKiller from the CoinKiller thread on K64.
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Posted on 08-30-16, 09:21 am (rev. 1 by  Ultraboy on 08-30-16, 11:29 am)
Panser


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Since: 04-09-16
I solved, thanks
Pages: « 12