RicBent |
Posted on 06-14-16, 08:27 pm (rev. 1 by ImageBot on 11-21-16, 03:21 am)
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Mariomaster
Karma: 8573 Posts: 563/1681 Since: 06-09-12 |
Blarg, after a long time of nothing here a new update:
As you can see, area selction/adding/removing is now a thing. I also added suport for copy, cut and paste, as well as changing the layer of already existing tiles and changing the z-order of objects. Also the level and tileset selectors were updated: Grab a build here: http://kuribo64.net/get.php?id=q3ereGanT7mDkfYo _________________________ GitHub - Kuribo64 - YouTube |
KingYoshi |
Posted on 06-14-16, 09:19 pm
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Fire Snake
Eugene Karma: 3810 Posts: 824/1156 Since: 11-29-11 |
Nice stuff you got ^^
Was the airship tileset just some tileset import test or are you actually going to make airship levels in NSML? |
RicBent |
Posted on 06-14-16, 09:48 pm (rev. 2 by RicBent on 06-14-16, 09:49 pm)
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Mariomaster
Karma: 8573 Posts: 564/1681 Since: 06-09-12 |
gf90green |
Posted on 06-14-16, 10:02 pm
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Karma: -10 Posts: 5/13 Since: 06-13-16 |
i got the source code!!!....... But How Do You Run The Game?
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RicBent |
Posted on 06-14-16, 10:03 pm
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Mariomaster
Karma: 8573 Posts: 565/1681 Since: 06-09-12 |
gf90green |
Posted on 06-14-16, 10:07 pm
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Karma: -10 Posts: 6/13 Since: 06-13-16 |
I'm just asking how do you run the editor??
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RicBent |
Posted on 06-14-16, 10:11 pm
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Mariomaster
Karma: 8573 Posts: 566/1681 Since: 06-09-12 |
gf90green |
Posted on 06-14-16, 10:13 pm
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Karma: -10 Posts: 8/13 Since: 06-13-16 |
Wait I got the source code. Is that the problem?
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TheKoopaKingdom |
Posted on 06-14-16, 10:14 pm
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Shyguy
Karma: 463 Posts: 62/83 Since: 02-12-15 |
You seem a bit confused :p
Source code is what is compiled to make an exe. An exe is the source code, but compiled. You do not need the source code in order to use the program. _________________________ Website | Twitter MK8 Modding Central |
gf90green |
Posted on 06-14-16, 10:15 pm
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Karma: -10 Posts: 9/13 Since: 06-13-16 |
So then where's the download?
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RicBent |
Posted on 06-14-16, 10:16 pm (rev. 1 by RicBent on 06-14-16, 10:17 pm)
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Mariomaster
Karma: 8573 Posts: 567/1681 Since: 06-09-12 |
http://kuribo64.net/get.php?id=q3ereGanT7mDkfYo
(You should actually READ before asking) _________________________ GitHub - Kuribo64 - YouTube |
gf90green |
Posted on 06-14-16, 10:20 pm
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Karma: -10 Posts: 10/13 Since: 06-13-16 |
Thanks!
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Ultraboy |
Posted on 08-29-16, 05:18 pm
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Panser
Karma: 577 Posts: 152/332 Since: 04-09-16 |
I downloaded a rar file containing the nsmb2 rom I extracted the Rom but when I tried to open it with coinkiller and appeared an error message. how can I solve it? (in addition to the Rom were no folders to 'rar files inside)
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Sherry_ |
Posted on 08-29-16, 05:47 pm (rev. 3 by Sherry_ on 02-20-17, 12:20 pm)
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Karma: 1430 Posts: 304/355 Since: 05-26-15 |
Wait... CoinKiller needs the ROM filesystem folders, am I right?
If yes this tutorial should help. |
RicBent |
Posted on 08-29-16, 05:52 pm
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Mariomaster
Karma: 8573 Posts: 649/1681 Since: 06-09-12 |
Yep, it uses the unpacked RomFS.
If you want some NSMB2 tutorials and information go to http://kuribo64.net/. Also grab a newer build of CoinKiller from the CoinKiller thread on K64. _________________________ GitHub - Kuribo64 - YouTube |
Ultraboy |
Posted on 08-30-16, 09:21 am (rev. 1 by Ultraboy on 08-30-16, 11:29 am)
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Panser
Karma: 577 Posts: 153/332 Since: 04-09-16 |
I solved, thanks
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