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Posted on 10-19-14, 06:10 pm
Giant Red Koopa


Karma: 886
Posts: 977/1315
Since: 11-12-12
There have been multiple times when I have been playing a hack, and the same thing happens,
I am walking up a slope, and when I get to the top, I just stop.

The problem is, you need to put the tile that goes at the bottom of the slope at the top of the slope.

I thought everyone knew this, but apparently not .
Posted on 10-19-14, 06:14 pm
Birdo


Karma: 2754
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Since: 06-26-11
Maybe you could fill in this placeholder wiki page:
http://nsmbhd.net/wiki/Slopes/

Posted on 10-19-14, 07:55 pm
Giant Red Koopa


Karma: 886
Posts: 978/1315
Since: 11-12-12
Oh, I would, but I dont know much about slopes.
Posted on 10-19-14, 07:56 pm (rev. 1 by Thierry on 10-19-14, 07:56 pm)
この記号は… 解読できないよ…


Karma: 6043
Posts: 1146/2726
Since: 01-17-13
Well, you knows, many people know it but ignores it, or even makes levels before to know about this (for the option n°2, you can take Wesley [good level maker] as example. I also made a version of his hack that had almost all of the W1 slopes fixed).


Personnally, I knew about this problem soon enough to not post hacks containing too much slope bugs.

EDIT: Ninja'd
Posted on 10-20-14, 02:05 am (rev. 2 by  snake block on 10-20-14, 02:15 am)
a

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Since: 02-12-13

That'll fix it. Object 51 is a tile which looks exactly like the normal ground tile, except that it has a special tile behaviour for the slopes You MUST place Object 51 (the tile which looks exactly like the first tile from normal ground but is near the slope tiles in the object list) on top of the slopes exactly where the image shows where.

The number is different in other tilesets, but it's gotta be somewhere near the slopes.
Posted on 10-20-14, 02:32 am
Giant Red Koopa


Karma: 886
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Since: 11-12-12
Huh? I know that, I was posting this because I have seen it happen even in some top quality hacks.

That picture will be usefull for people that dont know, though .
Posted on 10-20-14, 02:57 am
a

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Since: 02-12-13
Oh, misunderstood

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