Pages: 1
Hiccup |
Posted on 10-05-14, 06:33 pm (rev. 2 by Hiccup on 03-16-15, 05:29 pm)
|
Birdo
Karma: 2754 Posts: 1068/2091 Since: 06-26-11 |
I have started on a table of Actors (aka Class IDs - but they are called Actors internally by NSMBW and NSMB2).
The table If you want, you can test some of the unused ones, or just help finish off the list. You need a google/gmail/youtube account to edit it though. |
Dirbaio |
Posted on 10-05-14, 06:44 pm
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 4245/4457 Since: 06-08-11 |
Hiccup |
Posted on 10-05-14, 06:52 pm
|
Birdo
Karma: 2754 Posts: 1069/2091 Since: 06-26-11 |
D'oh. I forgot about that. I guess it is still nice to have a table, and the research the unknown ones though.
|
MeroMero |
Posted on 10-05-14, 07:06 pm
|
Death by cuteness
Karma: 6564 Posts: 134/598 Since: 05-01-13 |
Which makes me think, the classes ID are listed on the sprite database too.
But Dirbaio according to your list the Triangle spinner (86) should have a class ID of 180 yet on the sprite DB it is listed to have a class ID of 6, a similar problem occurs with Blooper Nanny (212) where class ID should be 144 and not 2. Problem is that only someone with direct access to the database can fix this since classes ID are not modifiable by standard users Can you fix it please ? |
Hiccup |
Posted on 10-05-14, 07:10 pm
|
Birdo
Karma: 2754 Posts: 1070/2091 Since: 06-26-11 |
Yeah, I noticed those, thanks for putting those in.
|
Hiccup |
Posted on 03-16-15, 05:29 pm
|
Birdo
Karma: 2754 Posts: 1291/2091 Since: 06-26-11 |
Sorry for the bump, but I was wondering if anybody had any feedback on this.
I was just hoping that my table actually makes sense to someone who understands NSMB's code better. |
Pages: 1