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SaturnYoshi |
Posted on 09-29-14, 09:55 pm (rev. 2 by SaturnYoshi on 09-29-14, 10:29 pm)
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Giant Red Koopa
Karma: 886 Posts: 939/1315 Since: 11-12-12 |
So I was making a texture edit, and when I went to test it I loaded a save state to skip the cutscene.
A save state, from when I was testing some ASM stuff. So I load it, walk left then right on the map and enter a level, instead of entering the level I get a big blue screen saying ram viewer . It has random green and white letters on the top screen, nothing on the bottum. What is this? why is it here? EDIT: Screenstuff EDIT2: I found this, it looks simillar. http://tcrf.net/NSMB#Crash_Dump_Screen |
Dirbaio |
Posted on 09-29-14, 10:49 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 4242/4457 Since: 06-08-11 |
Before people go excited "OMG new crash screen discovered!!": it's NOT in the original game.
It's a RAM viewer I added to the crash screen, it's included in the ASM patch template, that's why you're seeing it. https://github.com/Dirbaio/ASMPatchTemplate/blob/master/source/ramviewer.cpp It's useful in case you get a crash, you can go look at stuff in the RAM to see what went wrong. Controls: Select/Start: switch between the original crash screen and the RAM viewer. Left/Right: Select a different digit in the address Up/Down: Increment/decrement that digit. |
SaturnYoshi |
Posted on 09-29-14, 10:51 pm
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Giant Red Koopa
Karma: 886 Posts: 941/1315 Since: 11-12-12 |
I wasnt in a rom with asm, I loaded a save state from a rom with asm.
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Dirbaio |
Posted on 09-29-14, 10:53 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 4243/4457 Since: 06-08-11 |
The savestate contains an entire copy of the game's RAM, including the code.
When the ROM starts, the game's code is loaded in RAM (arm9/7.bin and a bunch of overlays). So if you reload a savestate from an ASM-hacked ROM you'll get the ASM-hacks. Or you could get crashes because the game is mixing hacked an non-hacked overlays. Don't use savestates when ASM hacking |
SaturnYoshi |
Posted on 09-29-14, 10:54 pm
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Giant Red Koopa
Karma: 886 Posts: 942/1315 Since: 11-12-12 |
ah, ok I understand.
Thanks for explaining |
Hiccup |
Posted on 09-30-14, 10:09 am
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Birdo
Karma: 2754 Posts: 1061/2091 Since: 06-26-11 |
You can save mario's exact location on the map, when you have beaten the game. (With the pause screen).
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