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Posted on 08-24-14, 11:22 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 4209/4457
Since: 06-08-11
It shouldnt happen, neither top nor bottom. Thanks for reporting, ill take a look asap.
Posted on 08-24-14, 12:16 pm
Red Cheep-cheep
Permanently Banned: Rereged

Karma: 13
Posts: 164/214
Since: 03-04-13
If I want to open the tiler a cmd appears for a fraction of a second and disappears immediately
_________________________
Thanks
~~~Stunt_LP~~~
ASM Hack we're making in the moment:
- Info Block from SMW
It will be shared with the community
Posted on 08-24-14, 12:33 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 4210/4457
Since: 06-08-11
Posted by Stunt_LP
If I want to open the tiler a cmd appears for a fraction of a second and disappears immediately


Posted by Dirbaio
DRAG the PNG of your choice on top of tiler.exe


You don't read instructions, do you?
Posted on 08-25-14, 03:26 pm (rev. 1 by Thierry on 08-25-14, 03:29 pm)
この記号は… 解読できないよ…


Karma: 6043
Posts: 1029/2725
Since: 01-17-13
The tiler made my beach BG way better than NSMBe. ^^

Congrats Dirbaio.


EDIT: I edited my previous post in this thread, now it have a sense.
Posted on 08-25-14, 05:56 pm
Birdo


Karma: 2754
Posts: 982/2091
Since: 06-26-11
Is this method going to be added to nsmbe? Or is it to stay a separate program?
Posted on 11-02-14, 07:57 pm (rev. 1 by ImageBot on 11-21-16, 03:05 am)


Karma: 3752
Posts: 2058/2112
Since: 06-28-11
It seems the tiler is a bit broken.
When converting this PNG to an .nmb, the quality is completely bad. The preview image that gets generated (.tiled.png) looks fine, but when I import the .nmb to NSMB, it looks aweful.

(yes, these are just a recolor of the original clouds)
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