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ray |
Posted on 07-18-14, 09:56 pm
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Roy Koopa
Karma: 4011 Posts: 2597/2722 Since: 06-26-11 |
I think it would be quite useful to add a 16x16 grid to the map16 tab. I have to place my tiles near other tiles very often so that I dont suddenly use two halfes of 16x16 blocks instead of one block.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Thierry |
Posted on 07-18-14, 10:25 pm
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この記号は… 解読できないよ…
Karma: 6043 Posts: 949/2725 Since: 01-17-13 |
A grid that you can enable and disable, like the one in the editor! Very good idea.
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TRS |
Posted on 07-18-14, 11:10 pm
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Doesn't actually do anything.
Karma: 3022 Posts: 410/653 Since: 10-22-12 |
There have been many times when I've went to set the tile behavior for a tileset only to find out my entire map16 is an 8x8 tile too high. This would help fix this 100% of the time.
♪♫♩♬ |
Piranhaplant |
Posted on 07-19-14, 12:15 am
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Fuzzy
Full mod Karma: 1183 Posts: 755/785 Since: 06-28-11 |
I've added a grid button to the tilemap editor. You'll be able to see this when editing map16 or background.
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Dirbaio |
Posted on 07-19-14, 02:47 pm (rev. 1 by Dirbaio on 07-19-14, 02:48 pm)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 4074/4457 Since: 06-08-11 |
Posted by TRS There have been many times when I've went to set the tile behavior for a tileset only to find out my entire map16 is an 8x8 tile too high. You can copy-paste in the tile map editor. You could copy everything and paste it correctly. |
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