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Posted on 06-30-14, 09:39 pm
Red Goomba

Karma: 38
Posts: 16/38
Since: 06-15-14
Hey guys TerraPlayzGamez here and today I have a very big concern about the bottom screen... MARIO'S HEAD WON'T MOVE!!!!! I've tried everything and the result was the mario's head will blink constantly or he just won't move at all in general... so does anyone have any answers?
Posted on 06-30-14, 09:42 pm (rev. 1 by  SnakeBlock on 06-30-14, 09:43 pm)

Karma: 1159
Posts: 902/1289
Since: 02-12-13
Same happens to me, even when I use progress paths. Maybe it's because I am making the progress paths diagonal sometimes?

But you could try using progress paths. That's how they make the Mario head move.
Posted on 06-30-14, 09:57 pm
Red Goomba

Karma: 38
Posts: 18/38
Since: 06-15-14
ok thanks
Posted on 07-01-14, 12:05 am (rev. 1 by  TRS on 07-01-14, 12:05 am)
Doesn't actually do anything.

Karma: 2837
Posts: 398/653
Since: 10-22-12
If you're already using progress paths, you should double check that your area uses the correct progress path ID.

If you have the correct progress path ID, sometimes changing the ID number and path to a different number does the trick. I have a level where using ID 1 doesn't work, but ID 3 does.
Posted on 07-11-14, 12:08 am (rev. 1 by WatchfulWellRick on 07-11-14, 12:08 am)

Karma: 1
Posts: 1/1
Since: 07-11-14
Maybe you should extend the view to where he is. Or you can put an "Object2" block in the square where he is located. The "Object2" block is located in "Tileset 0" at the left of the editing map.
Posted on 07-16-14, 12:49 am

Karma: 11
Posts: 2/11
Since: 07-13-14
Yeah I had the same problem until eventually I clicked on "View 0" (or whichever view number it is) and on the bottom it should say "Progress Path ID:". Match that number with the ID of the progress path (you can see what the ID is by clicking on it), which should extend from one end of the level to the other.
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