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Posted on 06-28-11, 06:22 pm (rev. 1)
Roy Koopa


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This is a guide for editing the graphics of .ncg files with the NSMBe 5.2

You want to edit the Goomba? Or the Koopa? Or the Bottom Screen? Or... STOP! Read this tutorial first insteat of coruppting your files First of all, you should know, that every .ncg files, has a palette file. These palette files are .ncl's. So open your editor (5.2!!), go to the file browser and open the obj folder.

After that, search for the "l_kuribo256_ncg.bin" file. Make a doubbleclick on it and a new window appears.

Now search in the same folder for "l_enemy_W_ncl.bin". Make on this file a doubblecklick, too. A new window appears again. In this window, click on "Add all". With this, you imported all the stored pallettes in this palette file. The window can be closed now.
Change to the first opened window named "2D Texture Editor" and click on the first line (one of the pallettes) in the extrawindow named "Palettes". After that, click on the image file above "NSMBe4Image2D" This should look like this:

Now, set the first label3 under the palette window to 4. It should look like this:

Sometimes you have to tick "View in 4bpp format" if you want to see something. When all is in counfused colors. Change the palette in the "2D Texture Editor" or import another pallette. You can do this with all .ncg's. Also you can list more than one .ncg in the 2D Texture Editor window. And now: HAVE FUN EDITING IT! I hope I could help you Not all the .ncg's are in the obj folder Feel free with the colors and the tools!
Don't forget the SAVE button

ray
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Posted on 06-28-11, 06:28 pm


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Nice
Posted on 06-28-11, 08:18 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Great!

You'll have to update it since the labels in that window are all missing the names, and I'll probably make the palette stuff different. Anyways, it's great to have tutorials that document the not-so-known features in the new revisions

Thanks !
Posted on 06-29-11, 04:45 am
Roy Koopa


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Posted by Dirbaio
Great!

You'll have to update it since the labels in that window are all missing the names, and I'll probably make the palette stuff different. Anyways, it's great to have tutorials that document the not-so-known features in the new revisions

Thanks !

There probably come more
_________________________
See a lots of creative DS Hacking here
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Posted on 06-29-11, 06:53 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Good to know
Posted on 08-19-11, 11:49 am
Micro-Goomba


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Work's perfect for my! i love edit the graphics
Posted on 08-19-11, 11:50 am
Roy Koopa


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Good to know Was it easy to understand?
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See a lots of creative DS Hacking here
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Posted on 08-20-11, 08:14 am
Micro-Goomba


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Yes, very easy
Posted on 08-28-11, 02:24 pm
Buzzy Beetle
I am UO, not UFO.

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I just double-clicked "l_enemy_W_ncl.bin" but I didn't see anything about "Add all",
Does anyone can help me?

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NSMB6: Beta Testers Wanted!!!
Posted on 08-28-11, 02:30 pm


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Posted by unknown object
I just double-clicked "l_enemy_W_ncl.bin" but I didn't see anything about "Add all",
Does anyone can help me?

use NSMBe 5.2
Then it will work.
Posted on 08-28-11, 02:47 pm
Roy Koopa


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Posted by unknown object
I just double-clicked "l_enemy_W_ncl.bin" but I didn't see anything about "Add all",
Does anyone can help me?


Yeah, if you've read my Tutorial carefully, you should have seen that I said, you have to use 5.2 Also the title says it^^
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See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 08-29-11, 02:08 am
Buzzy Beetle
I am UO, not UFO.

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Thanks, but where can find NSMBe 5.2?
I can't find it.

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NSMB6: Beta Testers Wanted!!!
Posted on 08-29-11, 02:11 am (rev. 1 by ImageBot on 11-21-16, 02:08 am)
Fuzzy
Full mod

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Either here or here.
Posted on 10-20-11, 01:30 pm
Micro-Goomba


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can you edit how mario looks the same way?
Posted on 10-20-11, 01:47 pm


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Posted by The Krosver97
can you edit how mario looks the same way?

Not the same way. You'll have to edit his 3D-Model file.
There is already a Tutorial of how to do that. (3D Model edition)
Posted on 06-11-12, 09:15 pm


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Where's the Koopa stored ???
Posted on 06-12-12, 04:47 pm


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It is in the obj folder called nokonoko256 or so.
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