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MeroMero |
Posted on 11-14-13, 12:12 pm (rev. 1 by MeroMero on 11-14-13, 12:13 pm)
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Death by cuteness
Karma: 6564 Posts: 54/598 Since: 05-01-13 |
Revision b376 only.
Whenever I try to change Value 5 or 6 of any path node given with the arrows/mouse, NSMBe throws me that error : ************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at NSMBe4.LanguageManager.Get(String Area, Int32 Number)
at NSMBe4.ChangePathNodeDataAction.ToString()
at NSMBe4.UndoManager.Do(Action act, Boolean select)
at NSMBe4.PathEditor.unk5_ValueChanged(Object sender, EventArgs e)
at System.Windows.Forms.NumericUpDown.OnValueChanged(EventArgs e)
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at System.Windows.Forms.NumericUpDown.UpButton()
at System.Windows.Forms.UpDownBase.UpDownButtons.BeginButtonPress(MouseEventArgs e)
at System.Windows.Forms.UpDownBase.UpDownButtons.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Notes : _No prior manipulation needed, error will happen no matter what _Values 1 to 4 works fine though _Manually typing a value works too (even for value 5 and value 6) Also I will report something else but since I don't know if it's a bug or something actually intended I won't create another thread, here I go anyway : In revision 375 and 376 when you change the tileset, NSMBe doesn't visually auto-update anymore, you have to close and open the level again to see the changes. |
SaturnYoshi |
Posted on 11-14-13, 01:15 pm
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Giant Red Koopa
Karma: 886 Posts: 884/1315 Since: 11-12-12 |
I forget what it looks like, but there is a button at the top of the editor to reload the tileset.
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MeroMero |
Posted on 11-14-13, 01:26 pm
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Death by cuteness
Karma: 6564 Posts: 55/598 Since: 05-01-13 |
I must be blind then lol, because I just checked out and I can't find the reload tileset button for my life.
But I just figured out that there is a way to reload the tileset without exiting and re-opening the level : _Change the tileset (duh) _Click Undo _and then click Redo and NSMBe will reload the tileset maybe that's what you meant when you mentioned "that button" ? |
Piranhaplant |
Posted on 11-14-13, 02:44 pm
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Fuzzy
Full mod Karma: 1183 Posts: 730/785 Since: 06-28-11 |
Thanks for the report, I've fixed both of the bugs you mentioned. And there is a button to reload the tileset, it's under options (second from the right on the toolstrip) |
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