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Posted on 10-13-13, 01:34 pm (rev. 1 by  SaturnYoshi on 12-07-14, 04:39 pm)
Giant Red Koopa


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*Removed, sorry.
Posted on 10-13-13, 02:49 pm
a

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No it does not look clashy or bad. I think it is awesomesauce.
Posted on 10-13-13, 06:56 pm (rev. 1 by  SaturnYoshi on 12-07-14, 04:40 pm)
Giant Red Koopa


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*Removed, sorry.
Posted on 10-13-13, 06:58 pm
a

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No SaturnYoshi, it does not. I see awesome, great and cool custom sprites AND levels which don't clash in ALL screenshots. And i'm not just talking about the graphics, the design look great too.

No sarcasm. I'm serious.
Posted on 10-13-13, 07:16 pm (rev. 1 by  SaturnYoshi on 12-07-14, 04:40 pm)
Giant Red Koopa


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*Removed, sorry.
Posted on 10-13-13, 07:21 pm
We do what we must because we can

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Posted by mrx
This doesn't look just really clashy... IT LOOKS REALLY FUCKING BAD.


MrX you could even try to be a bit more nice. I dont like the graphics too.. but only the ones in the 1. and 4. screenshot. These trees really dont fit.
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Posted on 10-13-13, 07:34 pm
a

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Yeah. But I love the 4th more, but not the 1...

Posted on 10-13-13, 11:07 pm
Giant Red Koopa


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Well guys, we need world ideas!
Mine are:
Green Hilly Area
The map I posted above
Posted on 10-14-13, 05:30 am
Knifed by Sakuya

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I did not make them.
They are from the SMB X forums in the graphics.
His name is BURT!

Ask Mr X.

The 2 levels are

-The big bad tank
-The Never Graveyard
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Posted on 10-14-13, 09:21 am (rev. 1 by  SnakeBlock on 10-14-13, 09:26 am)
a

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OK.

By the way, my world idea is:

The Cavern

Posted on 10-14-13, 09:24 am
We do what we must because we can

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Posted by hamza62240
OK.

By the way, my world idea is:

The Underground Cavern



How obvious. A cavern IN the underground. Thats a wonderful idea and never used in any other game.
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Posted on 10-14-13, 09:26 am
a

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OK, edited my previous post. xD
Posted on 10-14-13, 09:47 am (rev. 1 by  NeverEndingGamer on 10-14-13, 09:48 am)
Knifed by Sakuya

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I just need to figure how bosses work like bowsers.
Events are HARD.
I replaced Bowser with a Baby Mario.
So i got the fireballs and the landing ready.

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Posted on 10-14-13, 12:24 pm (rev. 1 by  SaturnYoshi on 12-07-14, 04:41 pm)
Giant Red Koopa


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*Removed, sorry.
Posted on 10-16-13, 12:28 am (rev. 1 by  SaturnYoshi on 10-16-13, 12:29 am)
Giant Red Koopa


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http://nsmbhd.net/get.php?id=2209
Welp, if anyone could submit levels it would be great.

Anyway, here is 9 levels for the project, the themes are different from level to level, but I think its pretty great.

Anyway, the levels are if your wondering:
A reasonable start
Go go Mario
Linear snowy level
Rocky rock road (EDIT: http://www.mfgg.net/index.php?act=resdb&param=02&c=1&id=29291)
Snowy snow snowlands
Stormy skys
Subconic madness
Superball skys
Last, but oh god, possibly laeast
THE TANOOKI HOUSE
FFUUUUUUUUUUUUU WHY DID I EVER MAKE THAT
Posted on 10-16-13, 04:03 am
a

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I'm making a level too. It's called "Subcon Forest a Go-Go!". The name is based on one of the Super Mario Advance 4: Super Mario Bros. 3 E-Reader levels. (I have all E-reader levels including Japan ones AND SMA4: SMB3 on VisualBoyAdvance )
Posted on 10-16-13, 11:36 am
Giant Red Koopa


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For the project ? Awesome!
Posted on 10-16-13, 12:35 pm
a

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Yeah, for the project.
Posted on 10-18-13, 08:30 am (rev. 1 by ImageBot on 11-21-16, 02:38 am)
Knifed by Sakuya

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I remember this from Gridattack.
Logic doesn't apply to Mario

Or something like that.

You see massive giant flying fatass bullet bills everywhere and see how they still go straight without falling down due to gravity. Yet. Gravity effects koopas. people. And almost every enemy.

You attack a overgrown mutated turtle kipnapping a piece of fruit.

Why not a TREE in a graveyard next to the dead one? (It probably grew and is about to WITHER)
Who cares if it clashes? (Not like i was even was trying)

Looks bad? Designs terrible? YOUR OPINION.

Well i did improve and i'm now starting to work on longer levels.


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Flandre Scarlet Layout done by  Lunarius
Posted on 10-18-13, 10:21 am
a

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'K. But I don't like the last screenshot.
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