SaturnYoshi |
Posted on 10-13-13, 01:34 pm (rev. 1 by SaturnYoshi on 12-07-14, 04:39 pm)
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Giant Red Koopa
Karma: 871 Posts: 825/1315 Since: 11-12-12 |
*Removed, sorry.
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snake block |
Posted on 10-13-13, 02:49 pm
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a
Karma: 1589 Posts: 467/1290 Since: 02-12-13 |
No it does not look clashy or bad. I think it is awesomesauce.
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SaturnYoshi |
Posted on 10-13-13, 06:56 pm (rev. 1 by SaturnYoshi on 12-07-14, 04:40 pm)
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Giant Red Koopa
Karma: 871 Posts: 826/1315 Since: 11-12-12 |
*Removed, sorry.
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snake block |
Posted on 10-13-13, 06:58 pm
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a
Karma: 1589 Posts: 470/1290 Since: 02-12-13 |
No SaturnYoshi, it does not. I see awesome, great and cool custom sprites AND levels which don't clash in ALL screenshots. And i'm not just talking about the graphics, the design look great too.
No sarcasm. I'm serious. |
SaturnYoshi |
Posted on 10-13-13, 07:16 pm (rev. 1 by SaturnYoshi on 12-07-14, 04:40 pm)
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Giant Red Koopa
Karma: 871 Posts: 827/1315 Since: 11-12-12 |
*Removed, sorry.
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Arceus |
Posted on 10-13-13, 07:21 pm
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We do what we must because we can
Karma: 5569 Posts: 373/1426 Since: 06-25-13 |
Posted by mrx This doesn't look just really clashy... IT LOOKS REALLY FUCKING BAD. MrX you could even try to be a bit more nice. I dont like the graphics too.. but only the ones in the 1. and 4. screenshot. These trees really dont fit. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
snake block |
Posted on 10-13-13, 07:34 pm
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a
Karma: 1589 Posts: 471/1290 Since: 02-12-13 |
Yeah. But I love the 4th more, but not the 1...
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SaturnYoshi |
Posted on 10-13-13, 11:07 pm
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Giant Red Koopa
Karma: 871 Posts: 830/1315 Since: 11-12-12 |
Well guys, we need world ideas!
Mine are: Green Hilly Area The map I posted above |
NeverEndingGamer |
Posted on 10-14-13, 05:30 am
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Knifed by Sakuya
Karma: 428 Posts: 226/289 Since: 07-03-13 |
I did not make them. They are from the SMB X forums in the graphics. His name is BURT! Ask Mr X. The 2 levels are -The big bad tank -The Never Graveyard _________________________ Flandre Scarlet Layout done by Lunarius |
snake block |
Posted on 10-14-13, 09:21 am (rev. 1 by snake block on 10-14-13, 09:26 am)
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a
Karma: 1589 Posts: 472/1290 Since: 02-12-13 |
OK.
By the way, my world idea is: The Cavern |
Arceus |
Posted on 10-14-13, 09:24 am
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We do what we must because we can
Karma: 5569 Posts: 374/1426 Since: 06-25-13 |
Posted by hamza62240 OK. By the way, my world idea is: The Underground Cavern How obvious. A cavern IN the underground. Thats a wonderful idea and never used in any other game. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
snake block |
Posted on 10-14-13, 09:26 am
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a
Karma: 1589 Posts: 473/1290 Since: 02-12-13 |
OK, edited my previous post. xD
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NeverEndingGamer |
Posted on 10-14-13, 09:47 am (rev. 1 by NeverEndingGamer on 10-14-13, 09:48 am)
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Knifed by Sakuya
Karma: 428 Posts: 227/289 Since: 07-03-13 |
I just need to figure how bosses work like bowsers. Events are HARD. I replaced Bowser with a Baby Mario. So i got the fireballs and the landing ready. _________________________ Flandre Scarlet Layout done by Lunarius |
SaturnYoshi |
Posted on 10-14-13, 12:24 pm (rev. 1 by SaturnYoshi on 12-07-14, 04:41 pm)
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Giant Red Koopa
Karma: 871 Posts: 832/1315 Since: 11-12-12 |
*Removed, sorry.
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SaturnYoshi |
Posted on 10-16-13, 12:28 am (rev. 1 by SaturnYoshi on 10-16-13, 12:29 am)
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Giant Red Koopa
Karma: 871 Posts: 842/1315 Since: 11-12-12 |
http://nsmbhd.net/get.php?id=2209
Welp, if anyone could submit levels it would be great. Anyway, here is 9 levels for the project, the themes are different from level to level, but I think its pretty great. Anyway, the levels are if your wondering: A reasonable start Go go Mario Linear snowy level Rocky rock road (EDIT: http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=29291) Snowy snow snowlands Stormy skys Subconic madness Superball skys Last, but oh god, possibly laeast THE TANOOKI HOUSE FFUUUUUUUUUUUUU WHY DID I EVER MAKE THAT |
snake block |
Posted on 10-16-13, 04:03 am
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a
Karma: 1589 Posts: 492/1290 Since: 02-12-13 |
I'm making a level too. It's called "Subcon Forest a Go-Go!". The name is based on one of the Super Mario Advance 4: Super Mario Bros. 3 E-Reader levels. (I have all E-reader levels including Japan ones AND SMA4: SMB3 on VisualBoyAdvance )
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SaturnYoshi |
Posted on 10-16-13, 11:36 am
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Giant Red Koopa
Karma: 871 Posts: 843/1315 Since: 11-12-12 |
For the project ? Awesome!
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snake block |
Posted on 10-16-13, 12:35 pm
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a
Karma: 1589 Posts: 495/1290 Since: 02-12-13 |
Yeah, for the project.
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NeverEndingGamer |
Posted on 10-18-13, 08:30 am (rev. 1 by ImageBot on 11-21-16, 02:38 am)
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Knifed by Sakuya
Karma: 428 Posts: 232/289 Since: 07-03-13 |
I remember this from Gridattack. Logic doesn't apply to Mario Or something like that. You see massive giant flying fatass bullet bills everywhere and see how they still go straight without falling down due to gravity. Yet. Gravity effects koopas. people. And almost every enemy. You attack a overgrown mutated turtle kipnapping a piece of fruit. Why not a TREE in a graveyard next to the dead one? (It probably grew and is about to WITHER) Who cares if it clashes? (Not like i was even was trying) Looks bad? Designs terrible? YOUR OPINION. Well i did improve and i'm now starting to work on longer levels. _________________________ Flandre Scarlet Layout done by Lunarius |
snake block |
Posted on 10-18-13, 10:21 am
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a
Karma: 1589 Posts: 510/1290 Since: 02-12-13 |
'K. But I don't like the last screenshot.
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