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Posted on 09-07-13, 02:29 pm
Birdo


Karma: 2669
Posts: 676/2081
Since: 06-26-11
Fast PC. Windows 8. NSMB Build 375 (latest).

I swear it used to be much faster than it is now, there must be some way to speed it up?
Posted on 09-07-13, 02:49 pm
Mole
Normal user

Karma: 2008
Posts: 79/359
Since: 07-08-12
It works fast and fine on mine. Are you sure it isn't your computer that derps it up?
Posted on 09-07-13, 02:51 pm
Paragoomba


Karma: 49
Posts: 64/66
Since: 08-28-13
To me the 375 version I was slow, so I use the 374.
Posted on 09-07-13, 02:55 pm
Fuzzy
Full mod

Karma: 1168
Posts: 678/785
Since: 06-28-11
Yes it is much slower. I believe that's because it is now loading the graphics for every single level (due to some changes in how graphics are loaded). Just use an older build if you want it to be faster.
Posted on 09-07-13, 07:21 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9591
Posts: 3740/4446
Since: 06-08-11
LOL, right. I didn't think about the data finder at all when these changes were made.

I'm surprised people still use it, though. It was a valuable tool in the early NSMB hacking days because it allowed us to figure out stuff really quick. But... now?

Posted on 09-08-13, 04:39 pm (rev. 3 by  Hiccup on 09-08-13, 04:40 pm)
Birdo


Karma: 2669
Posts: 678/2081
Since: 06-26-11
So it's not going to be fixed?

The sprite database isn't complete yet.
Posted on 09-08-13, 05:12 pm
Fuzzy
Full mod

Karma: 1168
Posts: 680/785
Since: 06-28-11
But everything from the data finder is already in the sprite database. Expand a sprite then look at the bottom, it shows everything you would get from the data finder.
Posted on 09-08-13, 05:25 pm
Birdo


Karma: 2669
Posts: 683/2081
Since: 06-26-11
Gah. Thanks for reminding me.
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