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P-Wing |
Posted on 09-06-13, 03:26 pm
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Spiny
Karma: 418 Posts: 241/586 Since: 12-02-12 |
An ability to test levels on NSMBe. When I say that, I mean making a button in NSMBe which says "Open Emulator". When you first click it, it would ask you to set your emulator (Choose .exe file), then the emulator would open and automatically load the NSMB rom that you are editing. How does that sound, eh?
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Tanooki_Mario |
Posted on 09-06-13, 03:27 pm
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Paragoomba
Karma: 49 Posts: 58/66 Since: 08-28-13 |
It is more comfortable, I like.
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Arceus |
Posted on 09-06-13, 03:28 pm
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We do what we must because we can
Karma: 5558 Posts: 225/1425 Since: 06-25-13 |
Sounds good many editor programs for other games support that too.
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
Pedroalone |
Posted on 09-06-13, 03:41 pm
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Paratroopa
Karma: 427 Posts: 51/147 Since: 07-03-13 |
Yes, its a good idea, like Lunar Magic.
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KingYoshi |
Posted on 09-06-13, 04:03 pm
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Fire Brother
Eugene Karma: 3646 Posts: 170/1120 Since: 11-29-11 |
Posted by Haydn An ability to test levels on NSMBe. When I say that, I mean making a button in NSMBe which says "Open Emulator". When you first click it, it would ask you to set your emulator (Choose .exe file), then the emulator would open and automatically load the NSMB rom that you are editing. How does that sound, eh? What also can, is just the normal 'Editor Begin Screen', with 'Open Rom', and then in the menu (Levellist, Tilesets, Backgrounds...), and then a 'Open Emulator'-button in 'Tools/Options' |
Dirbaio |
Posted on 09-06-13, 06:36 pm, deleted by Dirbaio: blarg nevermind
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shibboleet |
Posted on 09-07-13, 02:03 pm
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Mole
Normal user Karma: 2013 Posts: 77/359 Since: 07-08-12 |
erm
You do know that he has to implement the whole coding of the emulator to make it work, right? (Either that, or open a installed directory. But that wouldn't make sense.) |
Hiccup |
Posted on 09-07-13, 02:11 pm
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Birdo
Karma: 2754 Posts: 673/2091 Since: 06-26-11 |
Posted by Luigi erm You do know that he has to implement the whole coding of the emulator to make it work, right? (Either that, or open a installed directory. But that wouldn't make sense.) It would not require the emulator to be part of NSMBe, but the editor would have to interact with the emulator somehow. |
shibboleet |
Posted on 09-07-13, 02:53 pm
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Mole
Normal user Karma: 2013 Posts: 81/359 Since: 07-08-12 |
That's what I meant. Open an installed directory.
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Hiccup |
Posted on 09-08-13, 04:40 pm
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Birdo
Karma: 2754 Posts: 679/2091 Since: 06-26-11 |
Posted by Luigi That's what I meant. Open an installed directory. |
P-Wing |
Posted on 09-13-13, 06:21 pm
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Spiny
Karma: 418 Posts: 262/586 Since: 12-02-12 |
Looks like people like my idea. So, all I need now is an opinion from Dirbaio!
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