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Posted on 09-06-13, 03:26 pm
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SpinyKarma: 428 Posts: 241/586 Since: 12-02-12 |
An ability to test levels on NSMBe. When I say that, I mean making a button in NSMBe which says "Open Emulator". When you first click it, it would ask you to set your emulator (Choose .exe file), then the emulator would open and automatically load the NSMB rom that you are editing. How does that sound, eh?
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Posted on 09-06-13, 03:27 pm
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ParagoombaKarma: 49 Posts: 58/66 Since: 08-28-13 |
It is more comfortable, I like.
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Posted on 09-06-13, 03:28 pm
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We do what we must because we can
Karma: 5617 Posts: 225/1431 Since: 06-25-13 |
Sounds good many editor programs for other games support that too.
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Posted on 09-06-13, 03:41 pm
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ParatroopaKarma: 427 Posts: 51/147 Since: 07-03-13 |
Yes, its a good idea, like Lunar Magic.
_________________________ New Super Mario Bros. The Next Levels. Progress: W1: 100% | W2: 100% | W3: 33% | W4: 100% |
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Posted on 09-06-13, 04:03 pm
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Fire SnakeEugene Karma: 3825 Posts: 170/1163 Since: 11-29-11 |
Posted by Haydn An ability to test levels on NSMBe. When I say that, I mean making a button in NSMBe which says "Open Emulator". When you first click it, it would ask you to set your emulator (Choose .exe file), then the emulator would open and automatically load the NSMB rom that you are editing. How does that sound, eh? What also can, is just the normal 'Editor Begin Screen', with 'Open Rom', and then in the menu (Levellist, Tilesets, Backgrounds...), and then a 'Open Emulator'-button in 'Tools/Options'
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Posted on 09-06-13, 06:36 pm, deleted by
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| shibboleet |
Posted on 09-07-13, 02:03 pm
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MoleNormal user Karma: 2023 Posts: 77/359 Since: 07-08-12 |
erm
You do know that he has to implement the whole coding of the emulator to make it work, right? (Either that, or open a installed directory. But that wouldn't make sense.) |
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Posted on 09-07-13, 02:11 pm
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BirdoKarma: 2799 Posts: 673/2091 Since: 06-26-11 |
Posted by Luigi erm You do know that he has to implement the whole coding of the emulator to make it work, right? (Either that, or open a installed directory. But that wouldn't make sense.) It would not require the emulator to be part of NSMBe, but the editor would have to interact with the emulator somehow. |
| shibboleet |
Posted on 09-07-13, 02:53 pm
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MoleNormal user Karma: 2023 Posts: 81/359 Since: 07-08-12 |
That's what I meant. Open an installed directory.
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Posted on 09-08-13, 04:40 pm
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BirdoKarma: 2799 Posts: 679/2091 Since: 06-26-11 |
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Posted on 09-13-13, 06:21 pm
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SpinyKarma: 428 Posts: 262/586 Since: 12-02-12 |
Looks like people like my idea. So, all I need now is an opinion from
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Paratroopa
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Mole
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