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Posted on 09-03-13, 06:12 pm
☭ coffee and cream


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Posted by Polar Hacker
Is that a yes?

Posted by Thierry
Yeah! You are the beta-tester n°6!

... at this point I can't even say shit.
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Kuribo64 - RH-fucking-cafe - Kafuka

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Posted on 09-03-13, 06:12 pm
Snifit


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Posts: 17/286
Since: 08-05-13
opps, sorry! THANKS!
Posted on 09-03-13, 07:34 pm
この記号は… 解読できないよ…


Karma: 6043
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Since: 01-17-13
I post only some images of 2-2, If you are not a beta-tester, you'll have to wait for the patch.
Posted on 09-03-13, 07:38 pm (rev. 1 by  Arceus on 09-03-13, 07:38 pm)
Mole
Normal gamer, retired hacker

Karma: 256
Posts: 62/374
Since: 05-03-13
Posted by Thierry
I post only some images of 2-2, If you are not a beta-tester, you'll have to wait for the patch.


Me not because i`m an beta tester.
Posted on 09-03-13, 07:39 pm (rev. 1 by  Arceus on 09-03-13, 07:39 pm)
We do what we must because we can

Karma: 5558
Posts: 186/1425
Since: 06-25-13
Izmirnator: Please dont quote the whole picture. It doesnt look good
Thierry as I saw the sign I got a laughkick
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Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

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Best friends forever
Posted on 09-03-13, 08:22 pm
Snifit


Karma: 16
Posts: 18/286
Since: 08-05-13
I like the sign!
Posted on 09-03-13, 10:30 pm
この記号は… 解読できないよ…


Karma: 6043
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@ Polar Hacker

Thanks.


To every beta-tester: I sent you the level by to PM.

Enjoy.
Posted on 09-04-13, 02:30 pm
We do what we must because we can

Karma: 5558
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Please modify the levels a bit so they dont look too similar to the original ones and this hack can be approved.
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Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 09-04-13, 02:37 pm (rev. 1 by Thierry on 09-04-13, 02:37 pm)
この記号は… 解読できないよ…


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Yes, Ok.


Oh, and:
To all beta-testers you can try to make a level with the Grassland Tileset or the beach tileset. If they are good, they will be used in world 6.
Posted on 09-16-13, 04:44 pm, deleted by  Arceus: And why you post this then?
Posted on 09-20-13, 11:52 am
Cheep-cheep


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Since: 06-13-13
Thanks to add my level on the next beta Micro-iFeather64!!
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Posted on 09-24-13, 08:43 am
Roy Koopa
The guy who does things.

Karma: 12694
Posts: 1050/2796
Since: 07-01-11
I want to approve this hack. There are some good ideas in the levels and the graphics are surprisingly well imported, aside from some exceptions.

But there are problems with it as it is right now, change these and I'll approve this.

#1 - Camera Problems
Sometimes I can't see where I'm going, or just can't see the ground. This is a problem especially in 1-2; I frequently fall down the same few holes because I can't see where I'm going to land.

#2 - Some Kaizo-ish traps
I'm walking around in 1-2, the brick block bridge isn't solid and I fall to my death. I jump to the switch in the middle of the bridge and the whole thing collapses. I figured that the trick is to quickly bounce of the switch to get to the pipe, but it's just bad level design.

The Star Coin-Thwomp trap in the Castle is also a good example.

Basically anything that kills you if you don't already know what to do = bad level design. Get rid of them.

#3 - Desert Music in a Forest!?
Also, what's with the mushroom that falls from the sky in 1-3?

#4 - Not-A-Secrets
There's plenty of places that are designed that give the player an illusion that something's hiding under the screen. Nope, just death.

#5 - Anti-Gravity blocks are weird.
I know that's kinda the central theme of 1-Tower, but it looks buggy and doesn't really have a logical explanation, so for now it's best to forget about it. Also in this level, spikes burn you to death like lava. wat?

#6 - "TILESET BY IJAH"
4th-wall-shattering-but-gameplay-wise-useless-text is redundant.

#7 - A lot more than 8 Red Coins
1-5 is perfect for spamming yourself some powerups/extra lives.

#8 - Let's get hurt to proceed
Deliberately making someone hurt themselves to get through a small hole - plausible for a secret area. Compulsory to proceed? Not good.

Lastly, there's a part with an underground tileset in a desert overworld, and a desert tileset in an underwater level. That doesn't look good, just hack-ish.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 09-24-13, 11:21 am (rev. 3 by Thierry on 09-24-13, 06:05 pm)
この記号は… 解読できないよ…


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I care about all what you said, but: You have a old beta: Screen problems are fixed.


Posted by MARIOFANATIC64
Deliberately making someone hurt themselves to get through a small hole.


The [POW] Block don't work if we are big, but I know what to do.



EDIT: Please wait for the next beta. I edited that things.
Posted on 09-25-13, 04:40 am, deleted by  MarioFanatic64: one word posts area a no-no
Posted on 09-25-13, 11:44 am
この記号は… 解読できないよ…


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Thank you. I'll keep improving this game, and look often to your channel, so, if you post a video, I'll put it in this thread.
Posted on 09-25-13, 04:03 pm, deleted by  MarioFanatic64: one word posts are a no-no
Posted on 09-26-13, 02:47 pm (rev. 1 by Thierry on 09-26-13, 02:54 pm)
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There's a new video by supertyrusland23. Look at the first post.

Thanks to supertyrusland23.

Enjoy.
Posted on 09-28-13, 07:07 pm (rev. 3 by Thierry on 09-28-13, 08:53 pm)
この記号は… 解読できないよ…


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New beta! I fixed what  MarioFanatic64 said. (all but the desert tileset in the underwater level, because I'll do a new tileset soon)

I finished making 2-3, but I don't have any answer from my bea-testers.

The new patch is at the first post.



Posted on 09-29-13, 01:14 am
Roy Koopa
The guy who does things.

Karma: 12694
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Well, if those things have been fixed then it should be ok to approve it. I'll do that now.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 09-29-13, 11:56 am
この記号は… 解読できないよ…


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Posts: 415/2725
Since: 01-17-13
Thank you.
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