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Posted on 08-11-13, 03:19 pm
Giant Red Koopa


Karma: 886
Posts: 495/1315
Since: 11-12-12
I have 2 questions about the music, here they are,

1: Is there a way I can change the world map music to only one song, or not have any music play so I can have more music slots?

2: Is there a way to use the minigame music in levels?

Anyway thats what Im wondering, any help is help .
Posted on 08-11-13, 03:31 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Posts: 3626/4457
Since: 06-08-11
1. ASM hacking. But you don't really need "more slots", I think more music IDs can be added to the SDAT easily.
2. ASM hacking too: the minigame music is in a different SDAT. Or use music hacking to move the music from one SDAT to the other.
Posted on 08-11-13, 03:43 pm (rev. 1 by  SaturnYoshi on 08-11-13, 03:45 pm)
Giant Red Koopa


Karma: 886
Posts: 496/1315
Since: 11-12-12
Can you explain a bit more?

Like, how would I then get the level to play my added music?

Sorry if this is a dumb question.
Posted on 08-11-13, 04:23 pm (rev. 1 by  ray on 08-11-13, 04:25 pm)
Roy Koopa


Karma: 4011
Posts: 2555/2722
Since: 06-26-11
Selecting the music in the view settings ... ?

When adding music, you probably need to find the corresponding HEX value for it (editing level with HEX).
I once tried adding music and everything went BOOOM. Maybe I made a mistake.
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Posted on 08-11-13, 07:38 pm
Giant Red Koopa


Karma: 886
Posts: 497/1315
Since: 11-12-12
Hmmm... What do you mean went boom?
Posted on 08-11-13, 07:38 pm
Roy Koopa


Karma: 4011
Posts: 2556/2722
Since: 06-26-11
Sounds were completely messed up. Like door sounds on the overworld and things like that.
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 08-11-13, 07:44 pm
Giant Red Koopa


Karma: 886
Posts: 498/1315
Since: 11-12-12
So you got the music playing, but the sounds were messed up?

Was it everywhere or only that level?
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