Poll
Does anyone actually care about the NSMB-Intro?
Yes
 3
No
 21
24 users have voted so far.
Pages: « 12
Posted on 08-05-13, 07:21 pm
Birdo


Karma: 3316
Posts: 1309/2026
Since: 06-28-11
Posted by ray
Animating isn't hard as well, I'll explain it in a PM.

What moving decorations from overworld do you mean?
And no the water is .ita -> .nsbta (Texture animation)


I mean like the moving mushrooms from world 1, the palm trees from world 2 & 3, etc.
IIRC, I remember seeing they had an .nsbca file for it.
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Posted on 08-05-13, 07:25 pm
Roy Koopa


Karma: 4011
Posts: 2510/2722
Since: 06-26-11
Sure they have, we can even make them jumping or spinning, but you can do the same when making a custom overworld to animate your own trees. Well, modifying the tree .nsbca is easier because you don't have to make a own model for it But the position of the trees can't be changed (except if you make them move with animations). And I also planned to make my airship I once showed moving (On the worldmap )
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Posted on 08-07-13, 01:59 am
Giant Red Koopa


Karma: 871
Posts: 466/1315
Since: 11-12-12
I dont care, I hate the titlescreen every way.

Oh, also: WHAT THE FUCK!?!
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