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luckwii |
Posted on 07-28-11, 01:33 am
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Buster Beetle
Karma: 379 Posts: 108/464 Since: 06-29-11 |
What is the best import/export method to repair our hacks if there is corruption? Obviously it would be a way that doesn't destroy any edited levels, tilesets, or sprites. Would making a patch using the editor tools menu do it? An Xdelta style patch? What do you guys use?
I have a tileset right now that seems to be corrupt. It is giving the "outside array" type error message. I can import new tilesets over with no change. I can import into the same tileset of a clean rom with no troubles. But for some reason, my rom will not allow editing it. It gives the error and then won't even open the level. I have tried patching to a clean rom as well. |
Piranhaplant |
Posted on 07-28-11, 02:28 am
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Fuzzy
Full mod Karma: 1183 Posts: 72/785 Since: 06-28-11 |
Could you upload it so I can see if I can find out what the problem is.
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luckwii |
Posted on 07-28-11, 02:44 am
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Buster Beetle
Karma: 379 Posts: 109/464 Since: 06-29-11 |
Sent you the palettes, etc.. The level this is used in is 1A-2.
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Arisotura |
Posted on 07-28-11, 07:19 pm
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☭ coffee and cream
Karma: 10398 Posts: 92/2766 Since: 06-26-11 |
luckwii |
Posted on 07-28-11, 09:22 pm
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Buster Beetle
Karma: 379 Posts: 111/464 Since: 06-29-11 |
I have about 10 gigs of backups of my hack progressing. That is not the problem. Corruption can happen anytime, and you may not find it right away. A backup will not protect your new work done since the undetected corruption happened. So that is where the question in the post comes in. That is my issue with a level now.
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