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Posted on 05-31-13, 12:23 pm (rev. 1 by Mr_Squash on 05-31-13, 12:23 pm)
Newcomer


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Since: 05-31-13
Hey there,

I´m new at this forum but as a guest it helped me a lot. Thanks for this
But in my level i need it that koopa shells can activate 152 Event activator block. Now I want to ask
is that possible to edit the game a way like this? And how?

Mr_Squash
Posted on 06-01-13, 07:43 am
Birdo


Karma: 2754
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No, not really.
Without re-programing the game.
Which no-body has done yet, for sprites.
It would be very complicated.
Posted on 06-01-13, 10:03 am


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How do you want to activate Sprite 152? You can activate something when the Koopa Shells die.
Please be a bit more specific. I don't know what you really want to know...

Posted by Hiccup
Without re-programing the game.
Which no-body has done yet, for sprites.

Wow, that kind of post helped a lot of people out. Almost in every question thread some smart guy gives such an answer, like "You can solve it by ASM hacking" or "Reprogram the game". It is obvious that this doesn't help anybody.
Posted on 06-01-13, 10:28 am
Roy Koopa


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I sometimes use Shells to activate something. For that, I place a tile with the Lava Tile Behavior outside the view and add some activator stuff which triggers an ID when the Shell touches this tile (the shell dies/disappears). Then I add a small hole with an arrow sign next to it indicating that you have to throw a shell inside that hole.
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Posted on 06-01-13, 10:59 am
Birdo


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Since: 06-26-11
I was going to suggest something.
Posted on 06-01-13, 03:16 pm
Newcomer


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Since: 05-31-13
I mean that when I throw the shell it hits the block and activates something then it hits another block and rolls back and deactivates it and so on. Is this with an detour possible?
Posted on 06-01-13, 03:33 pm (rev. 1 by RicBent on 06-01-13, 03:33 pm)
Mariomaster

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Hm... I don't think that this is possible without a ASM Hack.

Sorry
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Posted on 06-09-13, 05:06 pm
Newcomer


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Since: 05-31-13
ok, thank you guys. I will rebuilt the level and put some other stuff in it.
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