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Posted on 08-05-13, 03:53 pm
Snifit


Karma: 16
Posts: 1/286
Since: 08-05-13
Hey FSPlayer! Looks good! Just one question. I only got this a few days ago, and I don't know how to edit textures. Can you please tell me how, along with both the Black and Red Bowser flags from NSMBW? I'm working on "Brand New Super Mario Bros.". Thanks!
Posted on 08-06-13, 09:21 am
Mole
Normal gamer, retired hacker

Karma: 256
Posts: 6/374
Since: 05-03-13
This hack looks awesome.
Posted on 08-06-13, 07:02 pm
Snifit


Karma: 16
Posts: 3/286
Since: 08-05-13
I love your flag! Is it from Wii, Wii U, or 3DS?
Posted on 08-06-13, 07:08 pm
Birdo


Karma: 2789
Posts: 613/2091
Since: 06-26-11
Posted by Polar Hacker
I love your flag! Is it from Wii, Wii U, or 3DS?

Wii
Posted on 08-06-13, 10:05 pm (rev. 1 by RicBent on 05-04-18, 07:20 pm)
Snifit


Karma: 16
Posts: 9/286
Since: 08-05-13
I would like to see the blue pipe.
Posted on 08-07-13, 03:31 pm
Birdo


Karma: 2789
Posts: 614/2091
Since: 06-26-11
Posted by Polar Hacker
I would like to see the blue pipe.

Then download the hack.
Posted on 08-13-13, 04:09 pm
Ninji


Karma: 392
Posts: 58/247
Since: 12-18-12
can i use your tileset block, mushroom, and wood tileset...
i gonna give you credit, pweeeeease?
Posted on 08-13-13, 05:28 pm
Death by cuteness

Karma: 6589
Posts: 22/598
Since: 05-01-13
Posted by mrrikihino
can i use your tileset block, mushroom, and wood tileset...
i gonna give you credit, pweeeeease?


Go ahead.
Anyway in my 1st post I did say that all tilesets, backgrounds and textures in this hack are free for use so you don't have to ask
Posted on 08-13-13, 05:31 pm
Ninji


Karma: 392
Posts: 60/247
Since: 12-18-12
Thank you so MUCH!! you are very kind
Posted on 08-29-13, 07:56 pm (rev. 1 by  MeroMero on 08-29-13, 07:59 pm)
Death by cuteness

Karma: 6589
Posts: 24/598
Since: 05-01-13
A little update
5-1 and 5-B are done, increasing the total of complete levels to 24 out of 80.



A bonus, all major bosses will have their difficulty increased by a fair amount (except Dry Bowser, I couldn't think of something smart that doesn't seem like a recycled idea).
Posted on 08-29-13, 07:59 pm
We do what we must because we can

Karma: 5569
Posts: 148/1426
Since: 06-25-13
The 3rd screen of 5-1 looks weird. I mean Mario lies in the air? Instead of that the rest looks good. One question: How did you made the 3 spinning platforms wider than 2?
_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 08-29-13, 08:05 pm (rev. 2 by  MeroMero on 08-29-13, 08:06 pm)
Death by cuteness

Karma: 6589
Posts: 25/598
Since: 05-01-13
Because it's a trap, if the falling snow catch you airborne above a bottomless pit, you're done for

For the sprite 79, change the last nybble to the right from 0 to 1 and you're good to go.
Posted on 09-03-13, 03:39 pm
We do what we must because we can

Karma: 5569
Posts: 184/1426
Since: 06-25-13
Just want to say that I used a few textures from your hack. And btw I really love your hack. Its just amazing!
_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 09-23-13, 01:11 am, deleted by  gridatttack: Any emulator works for EUR region
Posted on 09-23-13, 01:19 am, deleted by  gridatttack: Reply to offtopic
Posted on 09-24-13, 05:12 pm, deleted by  MarioFanatic64: two word posts area a no-no
Posted on 10-04-13, 01:35 pm
Death by cuteness

Karma: 6589
Posts: 43/598
Since: 05-01-13
First of all, a new top background, which is really a revamped version of the SMB desert background :


Second, I can't help but feel disappointed by some of my levels (for example I'm redoing 2-A from scratch), it would be nice if you guys could tell me what levels / elements of gameplay you did find subpar so I can correct them, thank you in advance.
Posted on 10-04-13, 01:56 pm
a

Karma: 1589
Posts: 383/1290
Since: 02-12-13
Help, I tried xDelta but after choosing the patch in "Patch:", the original NDS Europe ROM of NSMB in "Source File:" and the output file in "Output File:", I get the error: "xdelta3: target window checksum mismatch: XD3_INVALID_INPUT". Help?
Posted on 10-04-13, 02:10 pm
We do what we must because we can

Karma: 5569
Posts: 350/1426
Since: 06-25-13
Posted by FSPlayer
Are you sure you created the xdelta patch using a clean ROM ? Because I tried to patch it but instead I got a checksum mismatch issue

By clean ROM I mean a ROM you never opened with NSMBe editor, I always keep a folder full of those (one for each region) so I can create xdelta patch without any bad consequences.

_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 10-04-13, 02:23 pm
Death by cuteness

Karma: 6589
Posts: 44/598
Since: 05-01-13
Wait, was that quote directed at me or at hamza ?
Because I'm pretty positive I created the xdelta patch with a clean ROM, and with 150+ downloads if it truly didn't work someone would have said so long ago, or then I'm really unlucky lol (and damn, that would be really mean).
Pages: « 12345 »