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Posted on 05-16-13, 08:36 pm (rev. 1 by
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Death by cuteness
Karma: 6609 Posts: 13/598 Since: 05-01-13 |
And I think I finally understood why.
That's because I was using a ROM who already has its overlay 0 decompressed. Re-uploaded the patch by using a clean-clean ROM this time http://nsmbhd.net/get.php?id=1313. |
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Posted on 05-16-13, 09:09 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 10131 Posts: 3320/4458 Since: 06-08-11 |
Posted by SpongeTown Nice grassland tileset ![]() |
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Posted on 05-17-13, 04:24 am
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![]() Karma: 4021 Posts: 2456/2722 Since: 06-26-11 |
Posted by FSPlayer There's still another problem, everytime a ROM is patched the jyotyu tileset FREAKIN' reset its tiles behaviors to default, every time; problem is it kinda... breaks the game as the blue pipe no longer works and is needed to get some secrets... That's because NMP patches don't include overlays and overlays are needed for jyotyu. That's why you need to use XDelta. _________________________ If you want to support me, you might check out my Patreon Page : ) |
xXGokahnXx |
Posted on 05-19-13, 07:33 pm
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Karma: -55 Posts: 4/6 Since: 05-19-13 |
look like epic
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Posted on 05-20-13, 04:32 pm
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Death by cuteness
Karma: 6609 Posts: 14/598 Since: 05-01-13 |
Small update :
I managed to restore the lost stalagmite bottom bg in slot 36 without breaking the bottom bg in slot 35 (probably was done before ?), so this is how the fg 36 and bg 36 look when mixed together. I wonder why Nintendo staff (purposedly or not) made it so the slot 36 use the d_2d_I_M_back_chika3_ncg and not the d_2d_I_M_back_chika2_ncg like it supposedly should ? |
WoJjTeK |
Posted on 05-20-13, 06:55 pm
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Karma: 73 Posts: 4/34 Since: 11-10-12 |
I have no idea why they did that, but I really like this background and your hack
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Posted on 05-27-13, 08:36 pm
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Death by cuteness
Karma: 6609 Posts: 15/598 Since: 05-01-13 |
New level :
Some discoveries : Sprite 175 (the bouncing bricks) glitches HORRIBLY with Mini-Mario, dunno if I will remove them altogether or not. Look at this video, Yellow clouds (slot 20 for the first, slot 59 for the second) are animated, and no I didn't touch at the background slots, so that means the original backgrounds (4 and 50 if you are curious) are still animated, WOOHOO. |
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Posted on 06-03-13, 02:07 pm
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Death by cuteness
Karma: 6609 Posts: 18/598 Since: 05-01-13 |
New trailer (well, refined would be more exact):
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Posted on 06-03-13, 03:51 pm
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![]() Eugene Karma: 3853 Posts: 104/1159 Since: 11-29-11 |
Cool trailer! How did you make that, with that Nintendo DSi around the screens?
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Posted on 08-02-13, 12:39 pm (rev. 1 by
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Death by cuteness
Karma: 6609 Posts: 19/598 Since: 05-01-13 |
I'm ... not ... dead ... yet ...
But in all seriousness, I apologize for having somewhat given up on the hack. To make up for it I updated the hack to beta 4 : Here 4 new levels added : 4-1, 4-2, 7-1 and 8-2, bringing the total of completed levels at 22 out of 80. Some levels that are not finished yet : 3-1, 5-C, 6-1 and 6-6 notably. As well as some other changes. And of course screenshots : |
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Posted on 08-02-13, 04:17 pm
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![]() Karma: -27 Posts: 149/477 Since: 02-02-12 |
VERY GOOD WORK CONGRATULATIONS!
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Posted on 08-02-13, 06:02 pm
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![]() Karma: 871 Posts: 444/1315 Since: 11-12-12 |
Great job! I was worried this hack died! NOPE!
But may I ask how you got the lights animated? |
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Posted on 08-02-13, 07:00 pm
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Death by cuteness
Karma: 6609 Posts: 20/598 Since: 05-01-13 |
Posted by mrx Great job! I was worried this hack died! NOPE! But may I ask how you got the lights animated? Well you don't expect a magician to tell you how they manage their tricks now do you ? Jk, jk I manipulated the tileset 3 palette (the underground with the ice), which is a palette that contains the twinkle animation for ice blocks, until I obtained the desired results. |
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Posted on 08-02-13, 07:13 pm
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![]() Karma: 427 Posts: 9/147 Since: 07-03-13 |
what happened with the trailers and videos?
_________________________ New Super Mario Bros. The Next Levels. Progress: W1: 100% | W2: 100% | W3: 33% | W4: 100% |
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Posted on 08-02-13, 07:39 pm
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![]() Karma: 182 Posts: 19/190 Since: 06-13-13 |
The custom background is very good!
_________________________ My Youtube channel: https://m.youtube.com/channel/UCnqXgHywVZoDlHNhFh5Ib3w Layout by Tierage. |
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Posted on 08-03-13, 01:37 am
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![]() Karma: 871 Posts: 449/1315 Since: 11-12-12 |
Not meaning to backseat moderate but...
Its not a custom its just fixed, and your post is completely useless |
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Posted on 08-05-13, 06:16 am (rev. 1 by
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Knifed by Sakuya
Karma: 428 Posts: 22/289 Since: 07-03-13 |
I noticed the giant Swooper in the third screenshot. How did you do that? EDIT: Sorry. I found out how you can. Ignore this post. _________________________ Flandre Scarlet Layout done by |
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Posted on 08-05-13, 10:03 am
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![]() Karma: 2799 Posts: 605/2091 Since: 06-26-11 |
Posted by NeverEndingGamer I noticed the giant Swooper in the third screenshot. How did you do that? EDIT: Sorry. I found out how you can. Ignore this post. It's unused sprite data. Just look in the spritedb. |
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Posted on 08-05-13, 10:09 am
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![]() Karma: 392 Posts: 50/247 Since: 12-18-12 |
did you use my nsmb2 tileset from deviantart or yourself ripping, if you using my sprites thank you for using it
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Posted on 08-05-13, 11:07 am
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Death by cuteness
Karma: 6609 Posts: 21/598 Since: 05-01-13 |
Posted by mrrikihino did you use my nsmb2 tileset from deviantart or yourself ripping, if you using my sprites thank you for using it ![]() I actually ripped the mushrooms myself (no offense) from the 5-4 preview screenshot on mariowiki, in fact I wasn't even aware you had a deviantArt. Had I known earlier it would have saved me a little trouble, but I see this is no ill-intented act from your part so thanks anyway. |