Pages: 1
Posted on 03-05-13, 09:24 pm (rev. 1 by Wesley on 03-05-13, 09:29 pm)
Inactive, don't bother

Karma: 1285
Posts: 56/377
Since: 10-07-12


i have managed to make a custom sub_nohara from scratch.
there its only one problem in the map 16.
in the editor i have imported a another tileset in the nohara tileset to make the image bigger. did this means that i have changed the hardcoded animated map 16 spots, and that the nohara dont works anymore?

edit:the image size its 256x244 the same as a normal tileset.

could i copy the hex file from the working sub nohara to solve this?



New Super Holiday Bros - Mario Kart GTA San Andreas
Posted on 03-05-13, 09:44 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10020
Posts: 3179/4457
Since: 06-08-11
Changing the size of the tileset graphics will NOT work in-game.
It's because the amount of VRAM used to each tileset is fixed. You can't make them bigger.

The "hardcoded" animations and tiles are based on Map16 tile number, so importing another tileset will not change them. (Hardcoded means they're stored in the game's program: the arm9 and overlay files)
Pages: 1