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Posted on 07-16-11, 02:37 pm (rev. 1 by ImageBot on 11-21-16, 02:08 am)
Roy Koopa


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I saw the lists of the NSMBe DS and I tought it would be nice to update them. I did it =) The sprite list is now the same like the sprite DB and i added the 3 ?? in the music list. And because i dont know how to implement it to the google code project, i post it here:
Download
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Posted on 07-16-11, 03:20 pm
Fuzzy
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The editor already updates the sprite names from the Sprite DB.
Posted on 07-16-11, 03:40 pm (rev. 1)
Roy Koopa


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I mean the Sprite List of the Nsmb editor for the ds. Not the PC editor.
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Posted on 07-16-11, 03:44 pm
Fuzzy
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Oh. Shouldn't the DS editor be programmed to use the same data file as the PC one? Maybe it already does, I haven't ever used it.
Posted on 07-16-11, 03:55 pm
Roy Koopa


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It doesnt use it^^
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See a lots of creative DS Hacking here
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Posted on 07-16-11, 10:54 pm
Super Mario
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But I will make it so that it does use it. Probably not updateable by wifi, but easy to update via a PC.
Posted on 07-17-11, 03:33 am (rev. 3)
Porcupo
Did you win the game?

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I've been programming it to use (almost) the old version of spritedata.txt.
Should I change that and use the new version?

BTW: I've almost done the sprdata.txt support redoing it could take some time.

EDIT: Actually I wont code NATIVE support for the PC version of spritedata.txt. instead I will create a converter and put that in NSMBeDS

EDIT: Actually Your talking about the musiclist.txt and the spritelist.txt are you?, Sorry I thought that you were taling about spritedata.txt
I'll update the Google Code for You. Done!
Posted on 07-17-11, 07:50 am
Roy Koopa


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Posted by coolas1
I've been programming it to use (almost) the old version of spritedata.txt.
Should I change that and use the new version?

BTW: I've almost done the sprdata.txt support redoing it could take some time.

EDIT: Actually I wont code NATIVE support for the PC version of spritedata.txt. instead I will create a converter and put that in NSMBeDS

EDIT: Actually Your talking about the musiclist.txt and the spritelist.txt are you?, Sorry I thought that you were taling about spritedata.txt
I'll update the Google Code for You. Done!

Ok thank you =)
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See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 07-17-11, 07:57 am
Porcupo
Did you win the game?

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Posted by ray
Posted by coolas1
I've been programming it to use (almost) the old version of spritedata.txt.
Should I change that and use the new version?

BTW: I've almost done the sprdata.txt support redoing it could take some time.

EDIT: Actually I wont code NATIVE support for the PC version of spritedata.txt. instead I will create a converter and put that in NSMBeDS

EDIT: Actually Your talking about the musiclist.txt and the spritelist.txt are you?, Sorry I thought that you were taling about spritedata.txt
I'll update the Google Code for You. Done!

Ok thank you =)

Thats ok.
Posted on 07-17-11, 09:45 am
Super Mario
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but, coolas, you don't need to make a converter. I can make the Sprite DB export directly to the other format
Posted on 07-17-11, 09:51 am
Porcupo
Did you win the game?

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Posted by Dirbaio
but, coolas, you don't need to make a converter. I can make the Sprite DB export directly to the other format

OK then I will not code it.

How about make the sprite DB export as a .zip with sprlist.txt, sprdata.txt and etc inside it.
Posted on 07-17-11, 11:16 am
Super Mario
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Maybe
But I think it'd be a good idea to merge sprlist.txt and sprdata.txt, and just export one file.
Posted on 07-17-11, 12:27 pm
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Posted by Dirbaio
But I will make it so that it does use it. Probably not updateable by wifi, but easy to update via a PC.

It could be done actually. It'd just require the user to be connected to an access point. Libnds provides functions for connecting to an access point via the firmware settings, and a Berkeley socket implementation.
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Posted on 07-17-11, 04:14 pm
Super Mario
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Yeah, it could, but from my experience it's quite hard to get working properly.
We'll see, anyways.
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