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ray |
Posted on 07-16-11, 02:37 pm (rev. 1 by ImageBot on 11-21-16, 02:08 am)
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Roy Koopa
Karma: 4011 Posts: 190/2722 Since: 06-26-11 |
I saw the lists of the NSMBe DS and I tought it would be nice to update them. I did it =) The sprite list is now the same like the sprite DB and i added the 3 ?? in the music list. And because i dont know how to implement it to the google code project, i post it here:
See a lots of creative DS Hacking hereDownload _________________________ If you want to support me, you might check out my Patreon Page : ) |
Piranhaplant |
Posted on 07-16-11, 03:20 pm
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Fuzzy
Full mod Karma: 1183 Posts: 56/785 Since: 06-28-11 |
The editor already updates the sprite names from the Sprite DB.
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ray |
Posted on 07-16-11, 03:40 pm (rev. 1)
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Roy Koopa
Karma: 4011 Posts: 192/2722 Since: 06-26-11 |
I mean the Sprite List of the Nsmb editor for the ds. Not the PC editor.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Piranhaplant |
Posted on 07-16-11, 03:44 pm
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Fuzzy
Full mod Karma: 1183 Posts: 58/785 Since: 06-28-11 |
Oh. Shouldn't the DS editor be programmed to use the same data file as the PC one? Maybe it already does, I haven't ever used it.
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ray |
Posted on 07-16-11, 03:55 pm
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Roy Koopa
Karma: 4011 Posts: 193/2722 Since: 06-26-11 |
It doesnt use it^^
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-16-11, 10:54 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 340/4457 Since: 06-08-11 |
But I will make it so that it does use it. Probably not updateable by wifi, but easy to update via a PC.
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coolas1 |
Posted on 07-17-11, 03:33 am (rev. 3)
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Porcupo
Did you win the game? Karma: 211 Posts: 21/322 Since: 06-28-11 |
I've been programming it to use (almost) the old version of spritedata.txt.
Should I change that and use the new version? BTW: I've almost done the sprdata.txt support redoing it could take some time. EDIT: Actually I wont code NATIVE support for the PC version of spritedata.txt. instead I will create a converter and put that in NSMBeDS EDIT: Actually Your talking about the musiclist.txt and the spritelist.txt are you?, Sorry I thought that you were taling about spritedata.txt |
ray |
Posted on 07-17-11, 07:50 am
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Roy Koopa
Karma: 4011 Posts: 196/2722 Since: 06-26-11 |
Posted by coolas1 I've been programming it to use (almost) the old version of spritedata.txt. Should I change that and use the new version? BTW: I've almost done the sprdata.txt support redoing it could take some time. EDIT: Actually I wont code NATIVE support for the PC version of spritedata.txt. instead I will create a converter and put that in NSMBeDS EDIT: Actually Your talking about the musiclist.txt and the spritelist.txt are you?, Sorry I thought that you were taling about spritedata.txt Ok thank you =) _________________________ If you want to support me, you might check out my Patreon Page : ) |
coolas1 |
Posted on 07-17-11, 07:57 am
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Porcupo
Did you win the game? Karma: 211 Posts: 24/322 Since: 06-28-11 |
Posted by ray Posted by coolas1 I've been programming it to use (almost) the old version of spritedata.txt. Should I change that and use the new version? BTW: I've almost done the sprdata.txt support redoing it could take some time. EDIT: Actually I wont code NATIVE support for the PC version of spritedata.txt. instead I will create a converter and put that in NSMBeDS EDIT: Actually Your talking about the musiclist.txt and the spritelist.txt are you?, Sorry I thought that you were taling about spritedata.txt Ok thank you =) Thats ok. |
Dirbaio |
Posted on 07-17-11, 09:45 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 342/4457 Since: 06-08-11 |
but, coolas, you don't need to make a converter. I can make the Sprite DB export directly to the other format
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coolas1 |
Posted on 07-17-11, 09:51 am
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Porcupo
Did you win the game? Karma: 211 Posts: 25/322 Since: 06-28-11 |
Posted by Dirbaio but, coolas, you don't need to make a converter. I can make the Sprite DB export directly to the other format OK then I will not code it. How about make the sprite DB export as a .zip with sprlist.txt, sprdata.txt and etc inside it. |
Dirbaio |
Posted on 07-17-11, 11:16 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 343/4457 Since: 06-08-11 |
Maybe
But I think it'd be a good idea to merge sprlist.txt and sprdata.txt, and just export one file. |
Arisotura |
Posted on 07-17-11, 12:27 pm
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☭ coffee and cream
Karma: 10415 Posts: 75/2768 Since: 06-26-11 |
Posted by Dirbaio But I will make it so that it does use it. Probably not updateable by wifi, but easy to update via a PC. It could be done actually. It'd just require the user to be connected to an access point. Libnds provides functions for connecting to an access point via the firmware settings, and a Berkeley socket implementation. _________________________ Kuribo64 - zrghij |
Dirbaio |
Posted on 07-17-11, 04:14 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 346/4457 Since: 06-08-11 |
Yeah, it could, but from my experience it's quite hard to get working properly.
We'll see, anyways. |
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