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Posted on 01-21-13, 05:07 pm
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![]() Eugene Karma: 3854 Posts: 76/1161 Since: 11-29-11 |
Can the options "Delete All Sprites" and "Delete All Object" coming back?
![]() I think these options are very usefull. Maybe if they come back that there can also be a option for: - Delete All Entrance's - Delete All Views - Delete All Zone's Greetings, KingYoshi |
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Posted on 01-21-13, 05:26 pm
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![]() Full mod Karma: 1183 Posts: 632/785 Since: 06-28-11 |
I really don't see a purpose for deleting only objects or sprites. If you're going to make a new level, delete everything (Ctrl+A to select all, then delete). Why would you need to delete only one certain type of object? BTW, entrances, views, and zones can be deleted by selecting everything and pressing the delete button on the corresponding tab. |
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Posted on 05-11-13, 03:03 pm (rev. 1 by
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![]() Eugene Karma: 3854 Posts: 100/1161 Since: 11-29-11 |
Posted by Piranhaplant I really don't see a purpose for deleting only objects or sprites. If you're going to make a new level, delete everything (Ctrl+A to select all, then delete). Why would you need to delete only one certain type of object? BTW, entrances, views, and zones can be deleted by selecting everything and pressing the delete button on the corresponding tab. Yes, but sometimes I want to create a new level, I want to remove the objects and sprites, but I want the views, entrances, zone's and paths to stay. Then I don't have the whole level to rebuild. ![]() With Ctrl+A+Delete, everything is gone... ![]() |
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Posted on 05-11-13, 03:20 pm
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Karma: 3772 Posts: 1840/2112 Since: 06-28-11 |
As
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Posted on 05-11-13, 03:29 pm
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![]() Eugene Karma: 3854 Posts: 101/1161 Since: 11-29-11 |
Posted by Freeze As Huh? I don't know anything about a 'corresponding tab' |
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Posted on 05-11-13, 03:44 pm
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![]() Full mod Karma: 1183 Posts: 663/785 Since: 06-28-11 |
The tab delete buttons aren't there for objects and sprites, only entrances, views, zones, and paths. I still don't think a way to delete just objects and sprites is needed though. It's much better to delete everything when making a new level so you're not tempted to reuse anything. Plus the time required to make a view, an entrance, and a path is minuscule compared to the time it takes to make the rest of the level.
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