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Posted on 12-23-12, 12:59 pm
Fire Brother
Eugene

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How does the "La-sound" works? I mean that sound you hear in some NSMB-songs, where enemies like Goomba's jump.
I have looked and it's not the instrument. Because for example: when you change this instrument to a trumpet, the enemies jump to that sound. I would like to edit songs from NSMB DS, and with La-noises. And then the enemies jump to that sound.

Can anyone help me? I hope you understand what I mean.

Greetings, KingYoshi.
Posted on 12-23-12, 04:35 pm
Super Mario
( ͡° ͜ʖ ͡°)

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I really don't know... I guess they're dancing to notes from a hardcoded instrument track or something. Maybe you could look at the track number of the notes they dance to (if it's possible) and put your own notes in that track number when you import your song and see if it works?

(I don't know much about SSEQ format, lol)
Posted on 12-23-12, 04:36 pm
☭ coffee and cream


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I remember seeing stuff like 'custom' events in the SSEQ format. Perhaps Nintendo is using that.

Something interesting would be making a custom music track with the existing tools, and seeing if the enemies dance to it.
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Posted on 12-24-12, 07:56 pm
Porcupo
Did you win the game?

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I assume it would be something like this

Maybe you could try adding an event in your midi and see what happens.
Posted on 08-02-13, 11:09 am
Fire Brother
Eugene

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Posted by Dirbaio
I really don't know... I guess they're dancing to notes from a hardcoded instrument track or something. Maybe you could look at the track number of the notes they dance to (if it's possible) and put your own notes in that track number when you import your song and see if it works?

(I don't know much about SSEQ format, lol)


No it didn't work. Also if you convert a midi with the 'la-sound' to sseq without change anything,
enemies won't jump anymore...
Posted on 08-02-13, 01:51 pm
Birdo


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Something you might want to check out:

World maps themes, if you put them in a level, the enemies are constantly jumping.

So there must be an abundance of whatever causes it.

So you could easily find it.
Posted on 08-02-13, 04:31 pm
Fire Brother
Eugene

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Posted by Hiccup
Something you might want to check out:

World maps themes, if you put them in a level, the enemies are constantly jumping.

So there must be an abundance of whatever causes it.

So you could easily find it.


I know the enemies are also jumping with the World Map-themes.
But it's the same thing actually.
On the World Map the 'tree's' (palms, mushrooms, etc.) are moving on the same moment
as the enemies if you choose that music in a level.
Recently I changed a World Map music. I gave the Grassland-SSEQ the name of the World 1-SSEQ in the NSMB Sounddata.
Then the mushrooms on the world map moves on the 'La-sound', you get...?
(Sorry, it's very hard to translate this clear)
Posted on 08-02-13, 06:29 pm
Birdo


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That's cool.

I didn't know that the trees and stuff were actually dancing to the music.
Posted on 08-02-13, 06:57 pm
Fire Brother
Eugene

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Posted by Hiccup
That's cool.

I didn't know that the trees and stuff were actually dancing to the music.

Yes, but it would be cooler if we can choose when the enemies/trees are dancing ourselves.
Posted on 08-02-13, 07:12 pm
Birdo


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I know that, I never said otherwise?
Posted on 08-02-13, 07:16 pm
Paratroopa


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I was thinking about it, it would be amazing if we could change when the enemies dance!
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Posted on 08-02-13, 07:19 pm
Birdo


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Posted by Pedroalone
I was thinking about it, it would be amazing if we could change when the enemies dance!


Sorry, but this is the purpose of the whole thread.
So your post is pointless.
Posted on 01-29-14, 04:40 pm (rev. 2 by  KingYoshi on 02-23-14, 08:22 pm)
Fire Brother
Eugene

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It's a long time ago that someone posted something at this thread.
Maybe I know a solution for this problem now:

1) Export a SSEQ-file of NSMB.
2) DON'T CHANGE ANYTHING!
3) Convert it to SSEQ.
4) Open the file with a Hex Editor.
5) Look if the Hex-codes are excactly the same, except a few numbers...?

If only a few numbers are different, probably THAT is the code that enemies jump on the 'La'-sound.

But if (almost) all of the numbers are different or all numbers are the same, than I don't know a solution anymore...
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