Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Known, incomplete

Known, complete

Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
 326 total

The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
84 49Zoom
Delay: value at nybble 4-5
Zone width: value at nybble 6. 0=infinite.
Zone height: value at nybble 7. 0=infinite.
Zoom left: value at nybble 8-9. This value will match the width (in tiles) in-game. By default the game uses a width of 16 tiles, with this sprite you can use any width between 8 and 24 included. Don't forget the game always uses a ratio of 4 tiles in width for 3 tiles in height, so to keep the best aspect you might want to put in this field a value that is divisible by 4.
Zoom right: value at nybble 10-11. Ditto. Setting this to a value equal to nybbles 8-9 (the previous field) is recommended.
 MarioKart7z (rev. 19)