Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

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 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
55 58Bullet Bill spawner
Shooting behaviour: list at nybble 11: 0=Doesn't spawn,1=Fires at Mario,2=Fire from sprite placement. 2=Fires from sprite vertical placement. Horizontal placement will always be to the right of the screen.
Maximum random up-shift: value at nybble 10. 0=1. The Bullet Bill, upon spawning, will shift up from a range of pixels between 1 and the value specified.
Enable Zone ID check: checkbox at nybble 7 with mask 1. It seems like this must be enabled.
Zone ID: value at nybble 8-9. Spawns from the right edge of screen when player is in zone.
 Hiccup (rev. 22)