Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Known, incomplete

Known, complete


Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
Status
 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
318 294Fire FG effect 1
Swaying start position: value at nybble 4. Also doubles as a direction value (Modulo 4) if nybble 10 and/or nybble 11 are not null. 0 is left-down, 1 is left-up, 2 is right-down and 3 is right-up.
Swaying distance: value at nybble 5. 0 is static.
Swaying speed: value at nybble 6. 0 is static, 15 is the fastest.
Mixed shift: value at nybble 7. Shift horizontally and vertically.
Horizontal scrolling: value at nybble 8. 1 is the slowest, 16 is the fastest.
Vertical scrolling: value at nybble 9. 1 is the slowest, 16 is the fastest.
Horizontal speed: value at nybble 10. 1 is the slowest, 16 is the fastest.
Vertical speed: value at nybble 11. 1 is the slowest, 16 is the fastest.
 MeroMero (rev. 3)