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Known, incomplete

Known, complete

Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
 326 total

The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
290 260Flying ? Block
Item: list at nybble 11: 0=Coin,1=Mushroom/flower,2=Starman,3=1UP,4=? switch,5=P-switch,6=Red ! switch,7=Vine with Mario clone,8=Mini mushroom. Spawned switches are multiple use and physics-affected. "Vine with Mario clone" doesn't work with Luigi.
Starting position: list at nybble 9: 0=Left,1=Right
Looping pattern: list at nybble 6: 0=Fly off screen,1=Center of loop,2=Edge of loop
Flying pattern: list at nybble 8: 0=16 tile,1=Forward 4/back 8,2=Stay in place
Gets pointed to by Phantom Hands: list at nybble 4: 1=Yes,0=No
Phantom Hand ID: value at nybble 7. Pointing hands only.
Trigger ID: value at nybble 0-1. Switch appears when on (but only appears after emptying it out of the block).
Target ID: value at nybble 2-3. Switches ID on when switch pressed.
Clone Settings: value at nybble 5. See nybble 7 of Actor 21
 BL4ZED (rev. 20)