Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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All sprites


Known, incomplete

Known, complete

Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
 326 total

The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
286 142Event controller - multi-chainer (if X, do Y through Z)
Starter ID: value at nybble 0-1. The activator will start running when this event ID is triggered.
Finisher ID: value at nybble 2-3. The activator will trigger all events from the start event ID to this event ID. If 0, the sprite will trigger every single event from the starting from the starter ID. This may need testing, though.
Delay: value at nybble 4-5
Usage mode: list at nybble 10: 0=One time use,1=Multiple use,2=Reset after use
 Hiccup (rev. 16)