Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
You can also have this database in NSMB Editor if you're using the latest version!

All the registered users can also collaborate with the Sprite DB by sharing their sprite data findings. Click any sprite below to edit it.

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All sprites


Known, incomplete

Known, complete

Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
 326 total

The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
235 67Star Coin
Number: list at nybble 9: 0=Star Coin-1,1=Star Coin-2,2=Star Coin-3. (Replace this with a signed value)
Shift ½ block down: checkbox at nybble 11 with mask 1
Shift ½ block right: checkbox at nybble 10 with mask 1
Behind fence: checkbox at nybble 8 with mask 1
Target ID: value at nybble 0-1
Timer if Target ID is not null: list at nybble 6: 0=Timed,1=Untimed. Timer works just like switches.
Unknown value 2-3: value at nybble 3
 Hiccup (rev. 18)