Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Known, incomplete

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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

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 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
218 276Auto-scrolling controller
Path ID: value at nybble 10-11. Sets the path the camera will follow while scrolling. Unknown 1 of the first node is target speed and and unknown 3 is something to do with time.
Loads from?: list at nybble 7: 0=Midway Point,1=Unknown 1,2=Level Start. 1 is unused.
Scrolling direction: list at nybble 9: 0=Vertical,1=Horizontal
Starting node: value at nybble 4-5
Start from both Midway and Level Start: checkbox at nybble 6 with mask 8
 Helios (rev. 42)