Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Known, incomplete

Known, complete


Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

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Status
 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
197 206Tile Creator/Destroyer (Tile God)
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Length: value at nybble 10. 0 and 1 are the same: 1 block.
Height: value at nybble 11. Ditto.
Block type: list at nybble 8: 0=Red block,1=Brick block,2=Blue coin,3=Stone block,4=Wood block,5=Nothing,6=Right facing red pipe top edge,7=Broken red pipe top right edge,15=Used block. If you destroy a tile with 3 (blue coin), it will destroy the tile with no shards. (8 through 14 are duplicates of previous options.))
Pattern: list at nybble 7: 0=Solid,1=Checkerboard,2=Reverse checkerboard. All other than 0 (solid) are unused.
Effect/action: list at nybble 9: 0=Off/destroy first,1=On/create first
Permanent: checkbox at nybble 4 with mask . If this is checked it will not react to the event turning off.
 Shellbarbecue63 (rev. 21)