Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Known, incomplete

Known, complete


Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
Status
 326 total
292
32
2


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ID Class ID Name Last edited by
167 140Event controller - chainer (If X, do Y)
Trigger ID: value at nybble 0-1. When this event ID is activated, the target event ID will be activated or deactivated (depending on the mode).
Target ID: value at nybble 2-3. When activated, this event ID will be switched (activated or deactivated), depending on the chosen mode. Note: Deactivating a deactivated event will activate it. Activating an already activated event will deactivate it.
Activation delay: value at nybble 4-5. If the delay is set to 0, the event will be activated instantly. If not, it will wait a specific amount of time before activating. Info: A Value of 6 is approximately 1 tick (1 second on the game's clock).
Disable sprite: checkbox at nybble 7 with mask . Does nothing/self destructs.
Usage mode: list at nybble 10: 0=Single use,1=Multiple use,2=Only while
Switch mode: list at nybble 11: 0=Activates target,1=Deactivates target
 Hiccup (rev. 41)