Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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All the registered users can also collaborate with the Sprite DB by sharing their sprite data findings. Click any sprite below to edit it.

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Known, incomplete

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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

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Status
 326 total
292
32
2


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ID Class ID Name Last edited by
166 139Event controller - "RANDOM" (If X, do Y or Z)
Trigger ID: value at nybble 2-3. This event causes one of the four random IDs to trigger.
Random target ID 1: value at nybble 0-1
Random target ID 2: value at nybble 4-5
Random target ID 3: value at nybble 6-7
Random target ID 4: value at nybble 8-9
Usage mode: value at nybble 10. Determines, if and how often the relevant Event IDs will be triggered. Events with Values '0' (Single Use) or '1' (Multi Use) will keep their status, unless deactivated/reactivated manually.
Switch mode: list at nybble 11: 0=Activates target,1=Deactivates target
 Hiccup (rev. 29)