Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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All sprites


Known, incomplete

Known, complete

Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
 326 total

The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
164 137Event controller - "AND" (If X AND Y, do Z)
Trigger ID 1: value at nybble 0-1
Trigger ID 2: value at nybble 4-5
Trigger ID 3: value at nybble 6-7
Trigger ID 4: value at nybble 8-9
Target ID: value at nybble 2-3
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use,2=Only while All Events are Active (this can be used again and again- also might need better wording. Determines, if and how often the relevant Event IDs will be triggered. Events with Values '0' (Single Use) or '1' (Multi Use) will keep their status, unless deactivated/reactivated manually.
Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)
 Hiccup (rev. 32)